can't find no prospecting mod

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Ygolnac
Posts: 15
Joined: Wed May 28, 2014 5:44 pm

Mon Jun 02, 2014 5:33 pm

I have nothing against prospecting, it's a good idea becouse it forces you to move your base, and adds challenge.

As it's now it's not very well implemented though: 20 people are not enough to manage 2 bases and you can't find a spot that has at least a little bit of every resource.

I read in the home page that prospecting is goning to be tweaked a lot and that there's a no prospecting mod for the ones that want to wait for the "final prospecting". But i can't find that mod, neither ingame or in the site or anywehre else.

maybe it's just me, any clue?

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Mon Jun 02, 2014 8:34 pm

I don't think that mod exists yet, though you could just disagree to beta, and it should revert to v0.67.2 which doesn't have prospecting. Also, it seems many resources are determined mostly by altitude. It wouldn't be too hard to find a place where you can build that you can easily cover both areas with just a few people.

Ygolnac
Posts: 15
Joined: Wed May 28, 2014 5:44 pm

Tue Jun 03, 2014 5:41 pm

Tolwrath wrote:I don't think that mod exists yet, though you could just disagree to beta, and it should revert to v0.67.2 which doesn't have prospecting. Also, it seems many resources are determined mostly by altitude. It wouldn't be too hard to find a place where you can build that you can easily cover both areas with just a few people.
I found the mod into data folder, it should be actiuvated with the forgotten editor, but although i followed some guides i can't get it to work.

Oh, well, i'm gonig on with prospecting enabled, and i'm going with 2 bases, in 1 i have several stone mines, ore mines and stone processors, in the other i farm and produce all the goods to sell, the weapons and armors.

Splitting the team is out of discussion, it would result in a party wipe, but i've built so many mines that i can use all my team to produce ore and building materials, and then houl them in the other base and go on with production there.

I wanted more challenge, here i have lol.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Wed Jun 04, 2014 7:25 pm

Did you make sure to add the mod into the mod list file (mods.cfg)? Unfortunately I don't really know how to get mods running in kenshi, as I haven't tried them. I'm sure hatsune neko might be able to help though.

Ygolnac
Posts: 15
Joined: Wed May 28, 2014 5:44 pm

Wed Jun 04, 2014 7:47 pm

Tolwrath wrote:Did you make sure to add the mod into the mod list file (mods.cfg)? Unfortunately I don't really know how to get mods running in kenshi, as I haven't tried them. I'm sure hatsune neko might be able to help though.
Yes Tolwarth, i enabled the no prospecting mod in the load tab (inside the forgotten editor), then i saved, then i opened the mods.cfg with an editor and wrote: no prospecting.mod and saved, but it does not work.

I'm sure it's my fault, i'm missing something for sure, but now i'm having fun with prospecting and the new bandits attacks, it adds a lot of challenge and slows down your pruction and income, something i was looking for.

Thank you for your support.

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Hatsune_Neko
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Wed Jun 04, 2014 10:18 pm

you dont need to use the FCS to enable the no prospecting mod
just need the Mod in the data folder ( C:\Program Files (x86)\Steam\steamapps\common\Kenshi\data ) and the edited cfg file ( don't forget to save it when your done )

should look like this

no prospecting.mod
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lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Sun Jun 08, 2014 4:53 am

as of right now in beta to have both 110% stone, ore, and 100% crop 125 % well, the map says I have 2 outposts. having a mod to fix the range would be super awesome seeing as how my engineer has jack shit for range.

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