I have an idea id like roll with but i don't know what engine i should pick up to learn. Much like Kenshi I want to make something that hasn't been done, and I have no idea if this game will take off but ill give you an idea of what i'm looking for.
the genre i'm aiming for would be a beat-em-up style RPG with a strategic twist. it will need to be a 2-D engine that has flexibility in terms of moving from a streets of rage style gameplay to switching to a overview map where the player can then can freely move around and have a random encounter type system.
as for what i plan to do with it in terms of setting and style...
its going to be 1600's-1700's colonial era. so basically pirates. why? Because for some reason no developer wants to do a pirate themed game anymore. If a developer does go that route its usually done very badly. -cough- risen 2 -cough- graphically it would be closer to streets of rage or double dragon. so pixels. I want it to look classy however and not be an eyesore.
I plan to go back to the routes of gaming with modern tech and come up with something really fun. maybe with any luck I can really get this project going
(would rather not give away too many details just yet... juuuust in case.)
-EDIT-
forgot to mention... it will be a beat-em-up RPG strategy game... with a sandbox twist. I plan to have several factions fighting each other with the player thrown into the fray. The player will be able to pick a side as well. there will be dialogue between characters and factions and i plan to randomize it to the point where every play through is different.
taking a biiiig swing here but i dont see why not.
