a simple restraint system

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dustbiter
Posts: 24
Joined: Thu Sep 19, 2013 5:39 pm

Fri Dec 27, 2013 8:46 am

I searched "bindings" and "restraints" and didn't find a good topic to post under, so here's a new thread.

I'd also like a simple restraint system, hold right click, choose "bind" instead of "pick up" and you don't have to worry about naked enemies running freely. Hold right click and choose "untie" to free captives. No bindings item management necessary. Like how it was done in commandos. It makes sense to me, bindings can be made from leather or cloth strips easily even if there isn't any rope handy. No more naked baddies springing up and running around.

Why do I propose the need for this? The recent cannibal system has pointed out how awkward taking captives is. Well actually taking bounties did too. After you pick up a captive, you can't put him down or he'd run away if he's healthy enough. The cannibals also use awkward blunt cleavers(so it'll hurt more!) to reduce bleeding and keep targets alive. That's practically almost clubs. There isn't a need to develop a "stun rod" weapon class, just improve the cannibal AI to bandage themselves, tie up and bandage target characters before carrying them off post battle. Currently the cannibals dump captives into cages while they are still armed. It makes more sense if they are at least tied first.

With a simple restrain/binding option, captives can be saved and untied as well. Heard there'll be pack mules later so it makes sense to place a bound captive on them.

BayZ
Posts: 10
Joined: Mon Dec 23, 2013 6:04 am

Fri Dec 27, 2013 7:05 pm

Without changing the "caging" system this would be a disaster because if a cannibal catches our dude, restrains it and locks it in a cage we will have no chance of saving that dude. Because he can't save himself now. And we can't save him because you can't pick locks if there are someone in the cage.

But i guess this was suggested before. Yet again, I support this suggestion. And any other related to this.

dustbiter
Posts: 24
Joined: Thu Sep 19, 2013 5:39 pm

Sat Dec 28, 2013 2:58 am

The cage system isn't working properly last I checked. Couldn't put a bounty into a cage at some town after I picked it open. It makes sense to allow cages to be picked open to free the captives freed, so it's just a case of game in development.

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