Standard Leveling
“Only 50 more xp till I get that level!”
the most uninspired yet simplest method of leveling is this one. You gain xp from killing things or finishing quests. When you gain a level, often times you get to choose new skill or allocate skill points. This means you can make a magic caster without ever using magic!
On the plus side, this is something you can expect.
Proficiency Leveling
“Running around in circles with the arms out”
This one isn’t seen in too many games, however it’s one of features I enjoyed having in Warcraft3 games I made.
The basic idea behind it is the more you do something, the faster it levels. Using your sword - You get better at it. Use some magic - you get better at it.
At the same time, skills could become worse over time. Not practicing your sword skills would mean (over time) your sword skills deplete.
This one is very ideal towards a game like this - it’s automatic yet controllable, it allows players to shape their squads without microing, AI controlled groups naturally grow their skills based on their weapons.
Badges/Traits
“Look mah, I got my firestarter badge!”
I can’t think of many rpgs which do this one. These are rewards given to the player for doing something - split between if they’re permanent or not.
Not - These would be traits which you can lose. If you have a 4 to 1 kill rate in battle for X battles, you would be given this award. However if your kill rate lowers to below that for X battles, you lose (or get it reduced) this award.
Permanent - These are hard lessons you’ve learned, or things you were born with. Good looks, high iq, sense of danger, and so on. These give off subtle effects which can shape a player without realizing it.
Because AI controlled people will play a big part in this game (players are likely to send most of their squad off on their on in combat, and micro a few select units) let’s also talk about some ways how to make this better.
Mount and Blade did this very nicely, but I didn’t like how things were upgraded. In the game, you’d buy warriors for your army. Each unit could be upgraded in a certain upgrade tree, with each upgrade making it better than the last.
However, excluding upgrades your army would always stay the same. Your men would come into battle with the exact same equipment as they did 50 battles ago (once again, baring upgrades). Units would look exactly the same if they were the same unit type. You could buy some peasants from a farm, bring them though a few battles, and end up with enough experience to upgrade them into killing machines (knights). Within a game week I could have a 100 knight army, which originated from a bunch of peasants.
Kenshi however could push past that - at the moment, characters in the game have their own list of traits, and their own inventory. That means over time, your characters (especially if proficiency leveling is used) can become very unique and different.
So go ahead, add your ideas and suggestions. It can't hurt
