Elaborate ways to help a prisoner escape from a city

The place to request or suggest new ideas and features.
Post Reply
TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Fri Jul 01, 2016 8:00 am

So I was doing business in a Holy Nation city when suddenly, I see a Shek adventurer get whacked upon nonchalantly walking into a Holy Nation gate. Gets arrested, and gets jailed. I figured I can get him to join my crew for free if I just free him.

But there's a problem: Both gates are guarded.

Maybe...I could just get a person in my current team to do a hit and run on one of the Holy Nation gate guard positions. But I couldn't. Why? Because based on AI behavior, the guards will chase you down forever and towards the ends of Earth. And I can't manage two at a time. Because I need to talk to the prisoner after going a certain distance away from their cell and needing to get my hit and runner out of trouble.

So, I just had an idea while I was in this zone...

Can there be intricate ways on how we could help our escaped prisoner ally escape from a heavily guarded city? Like, we could like have these following things to make prison city escape easier:
  • Smuggle them in some sort of trading cart.
  • Disguise our prisoner (though it would ultimately fail due to their lack of stealth skill...)
  • Distract the gate guards by:
    • Making them stare closely at the distractor for a brief moment, without interruption even if their line of sight is walked up into.
    • Having them "beat" up the distracter through localized corporal punishment without KOing them.
It would make stealth gameplay more fun if we could use many ways on how we could help our escaped prisoner ally escape a secured city. What do you all think?

Berzerker Jay
Posts: 482
Joined: Mon Mar 21, 2016 10:47 pm

Sat Jul 02, 2016 12:22 am

You can pick up the offending character and carry them through the gate, unhindered, I believe.

TacticalMaster
Posts: 363
Joined: Sun Mar 24, 2013 5:38 am

Sat Jul 02, 2016 3:19 am

Berzerker Jay wrote:You can pick up the offending character and carry them through the gate, unhindered, I believe.
Except that would only work on your own. Would it work on an escaped NPC, as I stated earlier?

8Keep
Posts: 25
Joined: Sun Apr 13, 2014 3:22 am

Sat Jul 02, 2016 4:05 am

Because based on AI behavior, the guards will chase you down forever and towards the ends of Earth
I've actually not had this problem, i went into a store at dusk, the door was open but apparently i wasnt supposed to be in there and they said "how did you get in here?" (lol, i supposed the open door right behind you?) and chased me down. I just ran out of the city and after a while they just stopped and turned around. I did get a 500 cat bounty that went away after a few days (idk how).

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 5 guests