Aggressive Toggle

The place to request or suggest new ideas and features.
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Dreadarm
Posts: 20
Joined: Sun Jul 10, 2016 4:49 am

Tue Jul 12, 2016 5:15 pm

I would like to see a toggle for each npc menu right next to block, passive, ext... for Aggressive. This would have the npc automatically attack any non friendly or hostile enemy in range. Even if it was on say the farm or what not.

I thought this was accomplished through the Guard command, however since the last two [0.93.3], [0.93.4] updates they do not seem to attack near by hostile creatures until after combat is started by said hostile npc.
My Master list of Bugs/Exploits that I submitted.

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Zeal
Posts: 526
Joined: Mon Mar 24, 2014 1:41 am

Wed Jul 13, 2016 6:10 am

I'm assuming by "non-friendly" you meant white. Because that is far as this could go. The only way this could work within the current system is if it attacked every single white/red person within their range. Otherwise it's bypassing a very important mechanic, and that is no one is an enemy until specified. You can only know with standings, or their direct actions. You aren't psychic, so you should not be able to tell if they are hostile or not without them taking obvious actions, or being a part of a faction you already hate. (Which btw, i still wish we could mark specific factions as KOS)

Although a really dangerous toggle, it could be useful in some cases.
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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Thu Jul 14, 2016 12:31 am

I'd really like to set all wildlife and herbivores as KoS, especially for my new leviathan watchtower. Sure i can manually herd hundreds of leviathans, swamp raptors, and those testicle pack beasts into the range of my turrets and order them to shoot, but it'd be much more convenient if they just shot on sight.

Speaking of, it was a really easy way to get dozens of pearls and multiple bins full of cooked meat and leather.

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