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Loot/Gear Randomization

Posted: Sun May 28, 2017 1:27 am
by vicwiz007
I noticed that there is a significant lack of variety of loot in certain aspects of the game. It is good in containers, because the items do seem pretty random when you are, for example, looting a ruin or the dust kings tower, etc. However, it lacks variety on NPCs... They always have the same stuff. Why?

I understand giving crappy gear to crappy enemies like hungry bandits, but why does it have to be the same every time? They never have anything in their inventory, and they always have rags and a club, or the leader has pants and a horse chopper. Why not sometimes give them a half used first aid kit, some weird stuff they couldve stolen/looted, or every once in a while a different (but still crappy) weapon.

There isnt much you can do with the hungry bandits, so maybe they werent the best example, but you get the point. Its just kind of lame going into a fight knowing EXACTLY what you will be getting and EXACTLY what you will be up against.

Not a big change or suggestion, but itd be nice.

Re: Loot/Gear Randomization

Posted: Sun May 28, 2017 2:26 am
by Shidan
Been requested plenty of times before. And I'm still in full support of more randomness.

While there are a few npcs and factions this low randomness work well for, in particular the military soldiers of the countries, there are several that could really benefit from a bit more randomness. Specifically weapons could use a randomize system like the armour currently has. And inventory loot would be nice as well.

Considering how much of the game uses randomized things, I think these things are glaring omissions from it.

Re: Loot/Gear Randomization

Posted: Sun May 28, 2017 3:11 am
by vicwiz007
Shidan wrote:
Sun May 28, 2017 2:26 am
Been requested plenty of times before. And I'm still in full support of more randomness.

While there are a few npcs and factions this low randomness work well for, in particular the military soldiers of the countries, there are several that could really benefit from a bit more randomness. Specifically weapons could use a randomize system like the armour currently has. And inventory loot would be nice as well.

Considering how much of the game uses randomized things, I think these things are glaring omissions from it.
oh sorry for saying it again then, but maybe it was necessary because it isnt being changed!

Listen up deathbeard, we want variety! XD

Re: Loot/Gear Randomization

Posted: Mon May 29, 2017 5:26 pm
by Messala
I remember reading somewhere about npc's being able to loot not only the player but other npc's now. So I'd assume bandits will eventually have bunch of random crap in their inventories based upon if they have raided any group successfully?

Re: Loot/Gear Randomization

Posted: Tue May 30, 2017 8:24 pm
by vicwiz007
Messala wrote:
Mon May 29, 2017 5:26 pm
I remember reading somewhere about npc's being able to loot not only the player but other npc's now. So I'd assume bandits will eventually have bunch of random crap in their inventories based upon if they have raided any group successfully?
Did you read this as a suggestion or as a developer talking about future updates?

Re: Loot/Gear Randomization

Posted: Tue May 30, 2017 10:22 pm
by Messala
I don't quite remember, I will try to track down where exactly I read that