Loot/Gear Randomization
Posted: Sun May 28, 2017 1:27 am
I noticed that there is a significant lack of variety of loot in certain aspects of the game. It is good in containers, because the items do seem pretty random when you are, for example, looting a ruin or the dust kings tower, etc. However, it lacks variety on NPCs... They always have the same stuff. Why?
I understand giving crappy gear to crappy enemies like hungry bandits, but why does it have to be the same every time? They never have anything in their inventory, and they always have rags and a club, or the leader has pants and a horse chopper. Why not sometimes give them a half used first aid kit, some weird stuff they couldve stolen/looted, or every once in a while a different (but still crappy) weapon.
There isnt much you can do with the hungry bandits, so maybe they werent the best example, but you get the point. Its just kind of lame going into a fight knowing EXACTLY what you will be getting and EXACTLY what you will be up against.
Not a big change or suggestion, but itd be nice.
I understand giving crappy gear to crappy enemies like hungry bandits, but why does it have to be the same every time? They never have anything in their inventory, and they always have rags and a club, or the leader has pants and a horse chopper. Why not sometimes give them a half used first aid kit, some weird stuff they couldve stolen/looted, or every once in a while a different (but still crappy) weapon.
There isnt much you can do with the hungry bandits, so maybe they werent the best example, but you get the point. Its just kind of lame going into a fight knowing EXACTLY what you will be getting and EXACTLY what you will be up against.
Not a big change or suggestion, but itd be nice.