Improved Town Guard Alerts

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Spooky
Posts: 12
Joined: Tue Sep 06, 2016 10:52 am

Sun Sep 24, 2017 10:22 am

I recently raided Stack bit by bit and was a bit disappointed by the defense force. Guards outside of visible of range wouldn't come out unless it was to imprison some KOd mercenaries who were also fighting them, even with alarms being raised.

I'd really appreciate a slightly more advanced alert system. If an attacking force is deemed enough of a threat, it would be a city wide call to arms that still leaves some reserve force for the second gate. And if a knocked out or dead body is spotted outside combat for the first time, it can trigger a concentrated sweep of the area. If the player is near it, he'd be accused even without Committing Crime status. This would balance stealth KOs too and can be extended to outlaw types of outposts as well.

Another thing I thought of could be a system to detect if important guard spots are empty but this seems like it'd be more complex to properly implement.

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