All being said I still greatly enjoy the gore as it is: I mean it's already quite beautiful with the blood drops, and pools, and slug trails. I'd just love to see some final touches on it that I think would make it feel a bit more complete and satisfying:
I love the blood decals don't get me wrong.. It just feels a bit weird to see blood on the ground and not actually coming from their bodies.. You know, just like some quick spraying particles on hit, and a constant flow from dismembered limbs as long as they're considered bleeding. Dismembering limbs feels a bit underwhelming as it is; I think the dialogue on dismemberment is kind of a testament to that as its sort of used as an indicator. I think blood spewing out limbs would make it a lot more obvious. It would make it a whole new level of gratifying too.
Also it said in patch notes people getting covered in blood, but I don't see this happening at the moment, so I'm guessing that's in the works. I'd definitely like to see wound/blood decals on bodies too showing where the damage is as well. Dismembered limb stumps being bloody for awhile. Weapons getting bloody from striking. Things getting covered in other peoples blood spraying on them.
As for a final suggestion I'd love to see decapitations, and people cut in half too at -100 head and -200 for chest and torso respectively. Though I understand this may require a decent amount of work creating/generating the art assets of unique heads and armors/clothing torn in half. As well as raising the question of looting their corpses becoming an issue unless separate inventory screens were added to the different halves. So I understand why this one may not be added. Sounds like a simple addition but it's clearly not the more I think about it. Wouldn't it just be lovely to have a collection of severed heads though, or to see characters/animals strong enough tear people in half?
Blood Particles/Decapitation and Slicing in half
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