Forage Animals
Posted: Fri May 11, 2018 4:57 am
Hi,
If at all possible, making the Forage Animals job 4 separate jobs would be pretty great.
When assigning the Forage Animals job the following jobs would be added.
Forage Animals (Meat) - This will gather Raw Meat.
Forage Animals (Foul Meat) - This will gather Foul Raw Meat.
Forage Animals (Skins) - This would gather Skins.
Forage Animals (Parts) - This would gather "Parts": Teeth, Claws, and etc
Forage Animals (All) - This would gather Skins, Raw Meat, Foul Meat, and all other "Parts". Like the current implementation but parts are gathered as well.
Parts and Foul Meat Storage would be a nice addition here as well.
Players could then remove the forage jobs that are not applicable. For instance, where foraging would primarily occur on raptors players could limit foraging to skins; The foul meat would be left on the corpse to be disposed of during the Furnace job. Adversely, where the foul meat is favored and skins are not, foraging may be limited to the foul meat and the skins disposed of during furnacing.
Currently, I'm having to micromanage the foragers and their associated storage by either constantly emptying their inventory into the item furnace (no suitable storage for foul meat) and or building excessive storage for the foragers to haul to. Even with "parts" and foul meat storage, their inventories and or storage would eventually fill up (pretty rapidly given some of my outpost locations) and prevent further foraging. Bodies pile up and neglected foragers would dispose of usable resources that they were not able to forage.
This may not be applicable to many but in my case, I typically only want the Raw Meat. After only a few moments my foragers are full of skins and foul meat and they cannot continue to gather the desired resource.
Your consideration is appreciated,
JG
If at all possible, making the Forage Animals job 4 separate jobs would be pretty great.
When assigning the Forage Animals job the following jobs would be added.
Forage Animals (Meat) - This will gather Raw Meat.
Forage Animals (Foul Meat) - This will gather Foul Raw Meat.
Forage Animals (Skins) - This would gather Skins.
Forage Animals (Parts) - This would gather "Parts": Teeth, Claws, and etc
Forage Animals (All) - This would gather Skins, Raw Meat, Foul Meat, and all other "Parts". Like the current implementation but parts are gathered as well.
Parts and Foul Meat Storage would be a nice addition here as well.
Players could then remove the forage jobs that are not applicable. For instance, where foraging would primarily occur on raptors players could limit foraging to skins; The foul meat would be left on the corpse to be disposed of during the Furnace job. Adversely, where the foul meat is favored and skins are not, foraging may be limited to the foul meat and the skins disposed of during furnacing.
Currently, I'm having to micromanage the foragers and their associated storage by either constantly emptying their inventory into the item furnace (no suitable storage for foul meat) and or building excessive storage for the foragers to haul to. Even with "parts" and foul meat storage, their inventories and or storage would eventually fill up (pretty rapidly given some of my outpost locations) and prevent further foraging. Bodies pile up and neglected foragers would dispose of usable resources that they were not able to forage.
This may not be applicable to many but in my case, I typically only want the Raw Meat. After only a few moments my foragers are full of skins and foul meat and they cannot continue to gather the desired resource.
Your consideration is appreciated,
JG