Cut off Shek Horns

The place to request or suggest new ideas and features.
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Adys
Posts: 66
Joined: Fri Apr 01, 2016 10:29 pm

Wed Jul 04, 2018 1:58 am

ok why this is not actually in the game
there is a lot about cutting horns in game and we can even see efects of cutting them off (servants / exiles) but we still can't
also Shek horns should be a valuable thing in game and cutting them off should be an option to provide market with it :P
so the point is... i want the option to punish these suicidal maniacs and get rich while doing it
Fun Fact i don't use my own mods
If you think i write chaotic... you should visit my country...

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Sol Lignum
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Location: Mother Russia!
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Wed Jul 04, 2018 10:08 am

I can imagine it's being done the same way Fog Princes has the head in the inventory. But instead of death upon removal, it might damage the head slightly and maybe change the personality to crazy or traitorous. Not sure if it's possible, as i'm not sure if you'd ever be able to meet the humiliated Shek again, but that would be cool little detail.

I love Sheks, by the way, and am against any form of horny discrimination :)

Vandala
Posts: 265
Joined: Thu Dec 07, 2017 2:38 pm

Wed Jul 04, 2018 12:32 pm

I'm all for horn cutting, but who would buy shek horns? Why would anyone buy these things?

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Ichikai
Posts: 43
Joined: Sat Mar 25, 2017 7:47 pm

Wed Jul 04, 2018 5:50 pm

Spread rumour that ground shek horns increase virility and Shek would be extinct within the year.

Neteman
Posts: 30
Joined: Tue Jun 26, 2018 10:47 am

Wed Jul 04, 2018 5:54 pm

HN would buy it as a prize or bounty.
UN would buy it as nobility jewelry.
Swampers would buy it as a hashish ingredient.
Players would buy it to make this hashish.

And so on.

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Sol Lignum
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Wed Jul 04, 2018 7:59 pm

Neteman wrote:
Wed Jul 04, 2018 5:54 pm
(...)
Swampers would buy it as a hashish ingredient.
(...)
Now THAT is an idea.

Neteman
Posts: 30
Joined: Tue Jun 26, 2018 10:47 am

Thu Jul 05, 2018 12:16 pm

Sol Lignum wrote:
Wed Jul 04, 2018 7:59 pm
Neteman wrote:
Wed Jul 04, 2018 5:54 pm
(...)
Swampers would buy it as a hashish ingredient.
(...)
Now THAT is an idea.
Oh, but this dynamics are simple. You just have to find what "moves" one of the factions (drugs in the case of the swampers) and give other faction the resource needed (shek horns in this case).

Other plots coud be:
Tech hunters: hunting skeletons for AI cores (it's against the current lore, but sounds nice to me).
UC/HN: hunting other humans to make slaves (already in the game)
Hives: hunting skeletons to scrap them and sell them in parts as limb replacements (you could sell skeleton corpses to hivers the same way you get a bounty from other factions).
Shek: hunting hivers to feed (needs to create some sort of specific meat meant only for sheks).

The game already explores "animosity" between HN vs UC, but the HN vs Shek is a bit light, swampers are absolutely under developed (a dark cartel that is ignored by the rest of the world... put a hideout in every city and provoke riots, that will make them "noticeable") and so are the hivers mostly. There are a lot of things to give a bit of more life to the world and I suppose that the final release will bring some surprises in this area.

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