Adjusting travel marker pathing priority

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noobrzor
Posts: 8
Joined: Tue Aug 07, 2018 4:45 pm

Mon Aug 13, 2018 9:36 pm

Greetings

I'd like to propose that travel marker (right click, the Go To command) be adjusted, so it prioritizes terrain that's either lowest in the height dimension or perhaps is accessible, and accessible fastest - similarly how to it is with swimming.

Because any time there's anything overhead, instead of pointing to the ground where I want my character to go, it goes nuts instead trying to climb up on top of a wreckage, on a roof somewhere, or to the middle of the air itself. Prime example is trying to get to the certain spooky scary someone with the best armor, as the overhead cliffs and stalactites mess up the pathing hard.
It's a big gripe, as it forces me to readjust the camera to be more parallel to the ground, so my right click is more likely to target the ground rather than whatever is above it.

That is, of course, assuming it can be done. Would be just peachy.
Cheers

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