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First Aid Kit feature suggestions

Posted: Tue Sep 11, 2012 4:15 am
by CaptainZeros
In playing Kenshi, I love throwing a medkit or two on every soldier in my group, but the only feedback for a medkit becoming depleted is noticing you guy is no longer healing people and I gotta go check every single soldier's inventory for medkit charges remaining.

Simply put, I'd like to see something along the lines of this implemented for quick visual confirmation:
Image

Also, when a medkit hit's 0 charges remaining, it might be nice if it dissolved into thin air instead of tricking me into thinking I still had some left. As an extension of that, it might be worthwhile adding a combine gimmick by stacking two medkits with less-than-full charge remaining to give you one with the sum for nice inventory management.

Re: First Aid Kit feature suggestions

Posted: Tue Sep 11, 2012 5:15 am
by italy994
Excellent idea

Re: First Aid Kit feature suggestions

Posted: Tue Sep 11, 2012 6:32 am
by Blxz
One of the best suggestions I have seen in a long time. Seems simple, adds something useful and you even included a nice little graphical representation.

I like it.

Re: First Aid Kit feature suggestions

Posted: Tue Sep 11, 2012 1:11 pm
by Santaissick
Perfect!! This is actually what we need. So easy, so simple, so good, and yet no one thought of that before you. Thank you!!

Re: First Aid Kit feature suggestions

Posted: Tue Sep 11, 2012 1:24 pm
by DerekRJ21
italy994 wrote:Excellent idea
Seconded.

Re: First Aid Kit feature suggestions

Posted: Tue Sep 11, 2012 6:31 pm
by Kamos
Beedorum be praised.

Re: First Aid Kit feature suggestions

Posted: Tue Sep 18, 2012 10:25 am
by CaptainZeros
Just wanna bump this up to see if the bearded man has seen it yet.

Re: First Aid Kit feature suggestions

Posted: Wed Sep 19, 2012 6:13 am
by TornadoTitan
YES! Please Do!

Re: First Aid Kit feature suggestions

Posted: Wed Sep 19, 2012 11:18 am
by Captain Deathbeard
I will put it on my to-do list.

Medkits should vanish when used up, is that not happening?

Re: First Aid Kit feature suggestions

Posted: Wed Sep 19, 2012 1:02 pm
by Jin
No it isn't, medikits stay in your inventory at 0 charges until you get rid of them manually

Re: First Aid Kit feature suggestions

Posted: Wed Sep 19, 2012 2:35 pm
by Santaissick
Chris_The_Great wrote: Medkits should vanish when used up, is that not happening?
So it was a bug? Rly? Never thought of that. Good it came up :lol:

Re: First Aid Kit feature suggestions

Posted: Wed Sep 19, 2012 7:23 pm
by Kamos
Yeah I didn't quite realize it but checking my inventory I have several dead medkits.

Re: First Aid Kit feature suggestions

Posted: Wed Sep 19, 2012 8:39 pm
by Santaissick
This is more related to healing than medkits but I don't want to start new thread just for this ;)

Why we can't "heal" dead guys? And by that I don't mean it like bringing them back to life, but for practice and experiments.

All who study to become doctors practice with corpses before they cut someone. And even though first aid is usually practiced with living, it doesn't mean those same things could be done with the dead.

Also, doing first aid to enemies seems to be only way to teabagging at this point. And there is nothing more sad than game where you can't harass departed comrads :cry:

Re: First Aid Kit feature suggestions

Posted: Wed Sep 19, 2012 9:03 pm
by Cjimmortal
This is a must! Great suggestion.

Re: First Aid Kit feature suggestions

Posted: Thu Sep 20, 2012 6:53 am
by Kamos
Santaissick wrote:This is more related to healing than medkits but I don't want to start new thread just for this ;)

Why we can't "heal" dead guys? And by that I don't mean it like bringing them back to life, but for practice and experiments.

All who study to become doctors practice with corpses before they cut someone. And even though first aid is usually practiced with living, it doesn't mean those same things could be done with the dead.

Also, doing first aid to enemies seems to be only way to teabagging at this point. And there is nothing more sad than game where you can't harass departed comrads :cry:
I'd just assume because medical technology in Kenshi isn't advanced enough for that to make a difference.

Re: First Aid Kit feature suggestions

Posted: Thu Sep 20, 2012 10:38 am
by CaptainZeros
Yay, I'm useful!