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Procedural Animation

Posted: Wed Nov 07, 2012 5:20 pm
by ChiefNinja
I saw a video of a kickstarter game today called 'Sui Generis', which uses procedural animation for the swordfighting (basically, there are no pre-defined animations, it is all based on physics) and I thought this could fit really well with kenshi.
I'm not really sure how hard it is to do tbh, but it would save time and money animating all the characters. I think it works really well with the idea of kenshi being an evolving, non-scripted world, and hasn't chris said that he's more of a programmer than an artist?
Here's a link to the video: http://www.youtube.com/watch?v=OPrOonmaG00

Thoughts?

Re: Procedural Animation

Posted: Wed Nov 07, 2012 6:44 pm
by toxiciron
I'm going to come out and say that doing this AND making it look realistic is probably VERY hard to do. Procedural doesn't always mean easy... that said, I'll give that site a look.

Re: Procedural Animation

Posted: Wed Nov 07, 2012 8:57 pm
by Marcuss2
That shud be realy hard to actually code and make debug etc...
but
kenshi would be most awesome game of all time if that system (at least partially) beign implemented.

Added to suggestions list

Re: Procedural Animation

Posted: Sun Nov 11, 2012 5:52 pm
by Mask
I like Kenshi's current animations. If they could improve what they have, or add more, I'd be delighted. While the procedural animations are really awesome, we still don't know how to use them to good effect in games.

Going to fund that game now...

Re: Procedural Animation

Posted: Mon Nov 12, 2012 11:00 pm
by iSuck345
Theese are the animations of the FUTURE.

Re: Procedural Animation

Posted: Tue Nov 13, 2012 6:36 pm
by Captain Deathbeard
ChiefNinja wrote: I'm not really sure how hard it is to do tbh,
MEGA hard.

Re: Procedural Animation

Posted: Tue Nov 13, 2012 7:41 pm
by toxiciron
Called it!

Re: Procedural Animation

Posted: Tue Nov 13, 2012 7:57 pm
by Marrow
Classy. At any rate, the animations that Kenshi currently has are a great start. When you hit someone, they get damaged. Otherwise, warriors slash and block with their swords. A little polishing with the random character freezes mid-combat, make it a bit more fluid, and it'll be perfect.

Re: Procedural Animation

Posted: Tue Nov 13, 2012 9:47 pm
by iSuck345
Chris_The_Great wrote:
ChiefNinja wrote: I'm not really sure how hard it is to do tbh,
MEGA hard.
Change engine to Source and use SFM XD.

Re: Procedural Animation

Posted: Wed Nov 14, 2012 12:41 am
by Marrow
I'd assume everyone here wants a game, not a movie.

Re: Procedural Animation

Posted: Wed Nov 14, 2012 7:59 am
by Kamos
While I have to thank you for bringing that project to my attention that's one hell of an ambitious goal.
It's hard enough to program complex predefined things based of solid equations. When you start adding random variables things get really tricky. When the entire program is composed of variables... Dear god it hurts to think about.

Re: Procedural Animation

Posted: Thu Nov 15, 2012 3:20 pm
by Santaissick
Sweet mother of King Kong! That looks so perfect! Well... Not perfect but compared to anything made before... That is just awesome. I am speechless. If they succeed in finishing the game and everything is made well... It's new era of gaming. Oh, the possibilities! It already looks great and if they can tune it only a little better...Jesus!

Re: Procedural Animation

Posted: Sat Nov 17, 2012 6:51 pm
by Moonracer
That video looks nice in a lot of ways but is definitely not the right tech for Kenshi.

-It probably takes a lot more processing to calculate that one on one fight seen in the video. Imagine the typical group fight you see in Kenshi. And as the game grows there will likely be a lot more going on.

-This is partially due to the early use of that tech but the video looked like two people drunkenly flailing heavy objects left and right :P Getting it to look like skilled sword fights would probably be a challenge.

-As a speculative positive and negative, I'm imagining My squad waiving weapons around and knocking each other over. You'd need to give NPCs more spacial awareness so they don't bunch up like they do now.

-And I have to agree with others that the games current animations are actually quite good.