Ronin, Mysterious Wanderers, Rare Trainers and Teachers

The place to request or suggest new ideas and features.
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Jonrambo12
Posts: 5
Joined: Tue Nov 20, 2012 6:36 am

Wed Nov 21, 2012 3:22 am

I think, and I'm pretty sure this will be added much later due to the environment of the game,

you should add ex-veteran warriors who just wander around the map for no particular reason, and also add some who may be willing to teach you if you fulfill certain parameters such as:


One will train those who only slay innocents.

One will train only those who have defeated say a hundred men single handedly.

One will train only those willing to pay a fortune.

One will train only he who has lost both limbs.


And so and and so forth. It would also be cool if each individual wanderer had their own specific faction relationships. So say you saw 2 factions fighting, this bad ass mysterious stranger might come in and provide aid.

If you've played games like Way of the Samurai, or seen shows like Samurai Champloo and Ruroni Kenshin then you know what I mean by Mysterious Wandering samurai.

One thing that really be cool is if each of these wanderers had their own separate objectives. Stuff you could even ask them about.

And I realize all of this would come much later in development, like fleshed out NPC dialogue and the like, but it would be cool to come upon one of them and just follow them around and if they decide to let you stay and not kill you (based off some values) eventually you become THEIR companion. (That would be sick!) and eventually they may tell you their goals like "

"I'm on a journey of revenge, I must slay <XXXNPC> of <XXXVILAGE/TOWN> to avenge my fallen brothers. He betrayed us to the <XXXXX/FACTION>. I have been spared from death to bring justice to his doorstep."


It would be pretty cool to see how each npc completes complicated tasks. Which may or may not be implemented but should be strongly considered.


One other thing that I hope is considered are more variations in building types. And multi-storied buildings, like castles with multiple floors.

Well thats it. :|

nesn
Posts: 32
Joined: Thu Oct 18, 2012 12:31 am

Wed Nov 21, 2012 5:09 am

Hmm I like your idea.

I agree being assigned missions to kill somone would be awesome sauce.

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TheHappyPyro
Posts: 68
Joined: Tue Oct 09, 2012 2:53 am

Mon Dec 10, 2012 12:21 am

Remember- Kenshi could not possible this Japanese samurai bla bla bla theme. It could be post apocalypse, it could be a simple desert. Don't base so quickly. Good idea though
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MugenNoKensen
Posts: 16
Joined: Wed Apr 10, 2013 12:44 pm

Wed Apr 10, 2013 1:52 pm

I like the idea of the ronin and the wanderers
It could be just a random guy
Like those 'prospectors' from Fallout New Vegas
you could kill them if you want because you know they have GOOD items, but the downside could be that you might be underestimating their level of "firepower"

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