Hardships, and taking advantage.
Posted: Fri Jan 04, 2013 7:00 pm
Reader,
I bought the game just to help out an indie developer. The goals and proposed mechanics seemed to be ambitious and worthy of my money. It wasn't the name of the game, or the katanas... They kinda put me off from trying the game after buying it.
Having tried the game, I'm still put off by some of the art style (not into anime/Japanese stuff), but the mechanics are fun (as I assumed they would be). My biggest gripe is that it seems the only way to get started is by abusing the AI. Taking advantage of the fact that the AI has no self-preservation instinct.
I mean... All I could do to raise my combat skills was run out into the desert, leading a group of bandits to a town, and A) take advantage of the guards - as if they would be accepting of me leading armed criminals to their gates, and b) take advantage of the bandits - as if they would run willingly to their deaths.
The Guards don't arrest me for what I am doing. They just mop up the bandits, watch me loot them, and take care of their wounds before shuffling off.
The bandits don't stop half way to the town and go "Jeez these guys can run fast... and straight to town..Maybe we shouldn't follow...".
I know I am outmatched by both the guards, and the bandits. The Guard's job is to protect the town - so they don't have an option of running when something charges at their gates...They know they are bad ass, and the bandits would too.
My question is... will there be in game consequences for trying to take advantage of the AI? In my experience, its really the only decent way to get your men better at fighting. If this self preservation feature was added, there would have to be alternative methods of starting your game, instead of the current method.
I just feel really cheap, like I am cheating. It's hard to get immersed in the game doing things like this... but I don't see an alternative method of increasing combat capabilities.
Consider this a feature request.
Thank you,
Michael
I bought the game just to help out an indie developer. The goals and proposed mechanics seemed to be ambitious and worthy of my money. It wasn't the name of the game, or the katanas... They kinda put me off from trying the game after buying it.
Having tried the game, I'm still put off by some of the art style (not into anime/Japanese stuff), but the mechanics are fun (as I assumed they would be). My biggest gripe is that it seems the only way to get started is by abusing the AI. Taking advantage of the fact that the AI has no self-preservation instinct.
I mean... All I could do to raise my combat skills was run out into the desert, leading a group of bandits to a town, and A) take advantage of the guards - as if they would be accepting of me leading armed criminals to their gates, and b) take advantage of the bandits - as if they would run willingly to their deaths.
The Guards don't arrest me for what I am doing. They just mop up the bandits, watch me loot them, and take care of their wounds before shuffling off.
The bandits don't stop half way to the town and go "Jeez these guys can run fast... and straight to town..Maybe we shouldn't follow...".
I know I am outmatched by both the guards, and the bandits. The Guard's job is to protect the town - so they don't have an option of running when something charges at their gates...They know they are bad ass, and the bandits would too.
My question is... will there be in game consequences for trying to take advantage of the AI? In my experience, its really the only decent way to get your men better at fighting. If this self preservation feature was added, there would have to be alternative methods of starting your game, instead of the current method.
I just feel really cheap, like I am cheating. It's hard to get immersed in the game doing things like this... but I don't see an alternative method of increasing combat capabilities.
Consider this a feature request.
Thank you,
Michael