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Cars
Posted: Sun Jan 27, 2013 10:05 pm
by Rolandk
I looked and couldn't find anything (I just searched cars in the search box). I personally think it could work. So here's my idea. In Kenshi they obviously have the ability to forge metal and use power. As Chris has stated on the game so far he has mentioned that he is including fuel for generators. I see everything that is needed for a car. Power for the battery, fuel for the engine and metal to make it all. Clearly this can't just be something that everyone could just obtain. The resources would be rather rare. Not to mention the knowledge required to build one wouldn't be something that everyone would know. I think only people who have managed to get a VERY high science skill and engineering skill should even be able to build it. This would make it hard for bandits and other evil factions to acquire them, but not impossible. They could have harpoon guns on the back of the cars, with limited amount of ammo so it isn't just skirt and shoot until everyone is dead. Also making them consume a large amount of fuel would make it so you couldn't just gather a huge army of them and run around destroying everything. This idea isn't fleshed out completely but I think that it could have potential for later game content. I would like to hear what you guys think about this idea.
Re: Cars
Posted: Sun Jan 27, 2013 10:14 pm
by cyanide_addict
I dont know,its a good idea but does it fit kenshi universe?
Re: Cars
Posted: Sun Jan 27, 2013 10:36 pm
by Scotterius
Chis has stated that there will be no mounts or vehicles. There may be animal pulled carts, or man pulled devices...but nothing for warfare.
For more information search the words 'vehicles', 'mounts' and 'carts'.
Re: Cars
Posted: Mon Jan 28, 2013 3:31 am
by Rolandk
Scotterius wrote:Chis has stated that there will be no mounts or vehicles. There may be animal pulled carts, or man pulled devices...but nothing for warfare.
For more information search the words 'vehicles', 'mounts' and 'carts'.
You sure he won't change his mind? I don't know it seems like it would be cool to have in as later game material, just to use as a scout or something... well I guess it's just up to him.
Re: Cars
Posted: Mon Jan 28, 2013 4:57 am
by ownpk611
It may be of use to you to know that Chris is hesitant to do this because of the animations that would be needed to allow this, unlikelihood of cars being part of the universe, and of coarse the fact that cars would create a ridiculously unfair advantage to those who own them seeing as the world isn't going to be IMMENSE (however will be fairly large). now animal-drawn or slave-drawn carts may be more realistic but again not likely and would not give an increase on movement speed to the unit given. if anything slowing it down.
Re: Cars
Posted: Mon Jan 28, 2013 1:25 pm
by Benji
Imagining a small car rolling over the hill of the great desert in kenshi seems a bit out of place for me. If anything, a mod with motorcycles would be awesome. but anything more then that, would fell a bit silly for me
Edit: something like a vulture from starcraft. But redesigned to fit the kenshi universe
Re: Cars
Posted: Mon Jan 28, 2013 2:02 pm
by 1337
Benji wrote:Edit: something like a vulture from starcraft. But redesigned to fit the kenshi universe
Go Starcraft!!!
Benji wrote:Imagining a small car rolling over the hill of the great desert in kenshi seems a bit out of place for me.
You may be thinking about normal cars there

. I think the OP meant a more Mad Max style of cars

Re: Cars
Posted: Mon Jan 28, 2013 3:04 pm
by Benji
The first thing that I thought of was actually a VW Beetle, happily strolling along the desert
But still, anything with more then 3 wheels in a post apocalyptic like world, seems out of place for me.
But thats just my opinion

Re: Cars
Posted: Mon Jan 28, 2013 5:56 pm
by Scotterius
Benji wrote:The first thing that I thought of was actually a VW Beetle, happily strolling along the desert
Ironically both cars in 1EE7s first picture were once VW beetles.
Re: Cars
Posted: Mon Jan 28, 2013 6:07 pm
by 1337
Scotterius wrote:Ironically both cars in 1EE7s first picture were once VW beetles.
Well if that isn't a lucky coincidence

Re: Cars
Posted: Mon Jan 28, 2013 6:54 pm
by Tolwrath
Scotterius wrote:Chis has stated that there will be no mounts or vehicles. There may be animal pulled carts, or man pulled devices...but nothing for warfare.
For more information search the words 'vehicles', 'mounts' and 'carts'.
Something about this makes me wonder if he'd be willing to add in vehicles so long as they didn't increase movement speed.
Re: Cars
Posted: Mon Jan 28, 2013 7:15 pm
by Benji
Scotterius wrote:Benji wrote:The first thing that I thought of was actually a VW Beetle, happily strolling along the desert
Ironically both cars in 1EE7s first picture were once VW beetles.
Hahah

I like that a lot ! I want a mod with Beetles now
Re: Cars
Posted: Mon Jan 28, 2013 7:31 pm
by Scotterius
Tolwrath wrote:Something about this makes me wonder if he'd be willing to add in vehicles so long as they didn't increase movement speed.
Here is his most recent word on the subject.
http://www.lofigames.com/phpBB3/viewtop ... nts#p11239 You can scroll down or search for 'mounts' to see his reply.
He is planning a fast travel function, something like Fallout 2's. This kind of negates the need of a vehicle to compress travel times.
Re: Cars
Posted: Wed Jan 30, 2013 5:43 am
by Rolandk
1337 wrote:Benji wrote:Edit: something like a vulture from starcraft. But redesigned to fit the kenshi universe
Go Starcraft!!!
Benji wrote:Imagining a small car rolling over the hill of the great desert in kenshi seems a bit out of place for me.
You may be thinking about normal cars there

. I think the OP meant a more Mad Max style of cars

Bingo that's exactly what I was thinking!
Re: Cars
Posted: Wed Jan 30, 2013 5:51 pm
by Tolwrath
Scotterius wrote:Tolwrath wrote:Something about this makes me wonder if he'd be willing to add in vehicles so long as they didn't increase movement speed.
Here is his most recent word on the subject.
http://www.lofigames.com/phpBB3/viewtop ... nts#p11239 You can scroll down or search for 'mounts' to see his reply.
He is planning a fast travel function, something like Fallout 2's. This kind of negates the need of a vehicle to compress travel times.
Yeah when I said this I was thinking of an animal pulled half-bed vehicle (like a pickup truck with the front removed/modified so it could be pulled). Something just for carrying cargo, or wounded soldiers. Could even put a cover over it and use it to keep your men out of the sun while travelling.
Re: Cars
Posted: Thu Jan 31, 2013 4:44 pm
by iSuck345
If cars are implanted, then the musket mod is gonna have theese because of gunpowder:
http://beute.narod.ru/Beutepanzer/italy ... m15_05.jpg
What you see is a famous italian armoured car: the Carro M14. Imagine that in the musket mod...
Re: Cars
Posted: Fri Feb 01, 2013 3:00 pm
by Clawdius Talonious
If there were cars, I'd want to be able to dig out traps for the cars, to be able to loot them as they drove over what appeared to be solid roadway but in fact was a six foot trench covered with a tarp and sand.
Beasts of burden seem to fit the game a bit better than vehicles.