Economy - Supply and demand
Posted: Wed Mar 27, 2013 6:34 pm
I think the use of mark ups varying in different cities is a clever and easy way to deal with item prices. However I would love to see a system closer to what is in mount and blade.
That system reduced prices if the local market was saturated with that particular item and increased prices if it was rare. This lead to caravans and PC's who played as merchants to take certain routes picking up and selling certain items as they went to maximize profit. It also turns some cities along those routes into trading centers that can become prosperous.
This also adds the additional element that you now have routes that have heavy trade traffic that can be interrupted by bandits or opposing factions. Interrupting trade will have an impact on cities economies and drive prices up.
I think this would work very well in Kenshi.
That system reduced prices if the local market was saturated with that particular item and increased prices if it was rare. This lead to caravans and PC's who played as merchants to take certain routes picking up and selling certain items as they went to maximize profit. It also turns some cities along those routes into trading centers that can become prosperous.
This also adds the additional element that you now have routes that have heavy trade traffic that can be interrupted by bandits or opposing factions. Interrupting trade will have an impact on cities economies and drive prices up.
I think this would work very well in Kenshi.