Location Based Resources
Posted: Wed Apr 03, 2013 1:12 pm
Location Based Resources
simply means, that you can not build stone mines, ore mines, farms and so on wherever you want.
The idea is to give importance to having more than 1 town and trading between town.
For example stone mines can only be build on/near certain rock formations and farms only close to an oasis.
This makes building mining-outposts and farming towns far more interesting.
In addition the resources could/must be claimed and/or are reasons for wars.
Giving you the possibility to buy a resource from a faction (like Empire) for say 1.000.000c or conquering it from a bandit gang that had its lair there.
Obviously other factions who can't stand you try to take it from you, so it has to be defended as well.
simply means, that you can not build stone mines, ore mines, farms and so on wherever you want.
The idea is to give importance to having more than 1 town and trading between town.
For example stone mines can only be build on/near certain rock formations and farms only close to an oasis.
This makes building mining-outposts and farming towns far more interesting.
In addition the resources could/must be claimed and/or are reasons for wars.
Giving you the possibility to buy a resource from a faction (like Empire) for say 1.000.000c or conquering it from a bandit gang that had its lair there.
Obviously other factions who can't stand you try to take it from you, so it has to be defended as well.