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Periodic Saving
Posted: Thu Apr 04, 2013 11:55 pm
by condog99
Given as how crashes are frequent, there are no permanent saves without a mod, and there are many crippling bugs, I should like to request an autosave feature which, every time player-set conditions are met, saves the game for me so that when I randomly crash I don't lose the 20k in scavenging I'm carrying to the nearest town.
Many thanks,
Condog99
Re: Periodic Saving
Posted: Fri Apr 05, 2013 8:55 am
by Barteaux
Personally, I'd rather have control myself over when I save.
Re: Periodic Saving
Posted: Fri Apr 05, 2013 9:22 am
by Blackbird
Barteaux wrote:Personally, I'd rather have control myself over when I save.
Toggleable auto-save. Everyone is happy.
Re: Periodic Saving
Posted: Fri Apr 05, 2013 12:50 pm
by Smiley
haha true well what i do now everytime i jump to another char i hit the F5 key
Well since the game can crash at any moment u could still loose stuff by autosaving, as u dont wanna autosave every 10 seconds either, which would slow the game down by alot...
Re: Periodic Saving
Posted: Fri Apr 05, 2013 5:03 pm
by Tolwrath
I wouldn't do autosaving unless we had an extra save slog for it, preferably 2 where the autosave rotates which one it saves to. The reasoning is simply that when the game crashes while saving, bad things happen, like all NPCs disappearing from towns.
Re: Periodic Saving
Posted: Fri Apr 05, 2013 6:33 pm
by Blackbird
I think it's pretty much expected that we will have multiple save slots in the final iteration of the game. I can't even think of anything out there today that does not have more than one save slot.
Re: Periodic Saving
Posted: Fri Apr 05, 2013 7:10 pm
by Tolwrath
Actually, the single save slot was intended. Originally, it was to be autosave only with just the one slot, as a way to force players to live with whatever good or bad things happened.
Re: Periodic Saving
Posted: Sun Apr 07, 2013 10:49 am
by RebelMonarch
Tolwrath wrote:Actually, the single save slot was intended. Originally, it was to be autosave only with just the one slot, as a way to force players to live with whatever good or bad things happened.
That was my understanding too. In fact, Mount & Blade offers a "realistic mode" where you can't quit without saving. When combined with the single-save per profile I think that's a fantastic way to force players to deal with the realism, should they choose it. The key, though, is that there are still multiple saves available in that you can have multiple characters. This way you get multiple experiences, concurrently if you like, but with the ensured consequences of the single save file mode.