Storage & Automated Mining Improvement Ideas
Posted: Fri Apr 19, 2013 9:06 pm
Playing a lot of this game I've realized that there are a few things that could really help smooth the game out and make things run much easier.
1. Storage System
Thoughts -There already is a great system where if there is a designated storage box/unit for an item, the characters will automatically drop them in that unit. Amazing idea! But what about where there is no designated unit for items? Fabrics for example. There is no actual unit that gets automatically stored into except the newly added advanced blacksmithing table which still only holds 10. (there is even a glitch where if that's full, the character will go to an iron filled box and just pick up and drop off the iron in an infinite loop.
Idea- So what if we were able to Label buildings, and create storage chests to be connected to the building. If this chest is designated to let's say a building called 'Cooking Warehouse' where I have a stove and rum distillery installed, then when the stove/distillery's output is full, the characters will then drop the stuff into the chest. Maybe even something for the store counters as well to help keep them stocked.
2. Automated Mining Improvement
Thoughts- After advancing far enough into the automated mining systems (for example the stone processor) I found that Stone Processor IV was far superior than Stone Processor V despite that V was automated. Not because of the number of workers but mainly the buildings materials. When the output was full on IV, the 1 worker would drop it in a storage unit. On V, there is no one to do that so it gets jammed. Or I have to sit a guy on it to basically act the same as IV.
Idea 1 (more like a quickfix but still has it's issues)- Increase the limit of building materials that the Stone Processor V can hold. That way it keeps chugging along and only when you need the building materials does your characters grab them. Although it would only hold so much still vs having a lot of storage.
Idea 2 (more solid and fixes all automation)- Create a building where the soul purpose of it is to add workers to it (i'd say a limit of 2-3) where the workers inside watch for full outputs and grabs the materials only to bring it to the next step of the process. Such as stone to stone proccessor, building materials to storage. The building covers a circular range of buildings where anything in it's area is what they watch for so they can transfer the goods.
1. Storage System
Thoughts -There already is a great system where if there is a designated storage box/unit for an item, the characters will automatically drop them in that unit. Amazing idea! But what about where there is no designated unit for items? Fabrics for example. There is no actual unit that gets automatically stored into except the newly added advanced blacksmithing table which still only holds 10. (there is even a glitch where if that's full, the character will go to an iron filled box and just pick up and drop off the iron in an infinite loop.
Idea- So what if we were able to Label buildings, and create storage chests to be connected to the building. If this chest is designated to let's say a building called 'Cooking Warehouse' where I have a stove and rum distillery installed, then when the stove/distillery's output is full, the characters will then drop the stuff into the chest. Maybe even something for the store counters as well to help keep them stocked.
2. Automated Mining Improvement
Thoughts- After advancing far enough into the automated mining systems (for example the stone processor) I found that Stone Processor IV was far superior than Stone Processor V despite that V was automated. Not because of the number of workers but mainly the buildings materials. When the output was full on IV, the 1 worker would drop it in a storage unit. On V, there is no one to do that so it gets jammed. Or I have to sit a guy on it to basically act the same as IV.
Idea 1 (more like a quickfix but still has it's issues)- Increase the limit of building materials that the Stone Processor V can hold. That way it keeps chugging along and only when you need the building materials does your characters grab them. Although it would only hold so much still vs having a lot of storage.
Idea 2 (more solid and fixes all automation)- Create a building where the soul purpose of it is to add workers to it (i'd say a limit of 2-3) where the workers inside watch for full outputs and grabs the materials only to bring it to the next step of the process. Such as stone to stone proccessor, building materials to storage. The building covers a circular range of buildings where anything in it's area is what they watch for so they can transfer the goods.