Smarter AI for Add-Materials-to-Building task. (Suggestion)

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Meynolt
Posts: 144
Joined: Thu Jan 31, 2013 7:19 am

Sat Apr 20, 2013 10:46 am

When multiple workers are building something, and more resources are needed, the ones with materials start adding, while those without run off to get more materials. [GOOD]

The problem is that only the first one to finish 'adding materials' actually does so, and all the rest suspend their activity, and go back to construction (even although more building materials are required). [ANNOYING]

Instead, I would prefer to see workers continue on their 'add materials' command if more building materials are required for the task at hand.

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Bancheis
Posts: 84
Joined: Tue Apr 02, 2013 2:49 pm
Location: Arizona, USA

Sat Apr 20, 2013 6:24 pm

On a related note, lets say you are currently working off your stash of stored materials, and a building needs just 2 more to be complete. If you have a builder equipped with a backpack, he will completely fill it to the brim even though he grabbed more than was needed. It would be nice to see them anticipate how much more is needed rather than grab 20+ to finish the other half of a barrel.

Also, not sure if it is just with the current version, or if it happened before as well.. but I have noticed if you have multiple builders for the same project, sometimes they will become idle even after another worker added materials to finish it. So they should be going back to building, but for some reason they decide not to. Please don't tell me our workers are unionizing... I can't afford a strike right now with the Fragment Axe market being as valuable as it is at the moment. That and I really don't want to have to offer health benefits, nor give them hazard payment.

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Clawdius Talonious
Posts: 540
Joined: Sun Jan 29, 2012 7:35 am

Sun Apr 21, 2013 3:59 pm

Some AI improvements in regards to storage usage/prioritization would be nice, but unless they're going to tie in with the AI pathing overhaul with regards to walls I'm not sure when we may see anything like that. Perhaps when the AI tasks are available, but it's difficult to predict with any certainty.

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zibathy
Posts: 165
Joined: Wed Sep 26, 2012 7:05 am

Wed Apr 24, 2013 5:39 pm

Bancheis' post made me laugh but this is a much needed improvement. It drives my OCD crazy when my 20 guys all grab 6 building materials each when I only need 2 and then all my stacks of building materials are messed up so then I don't have perfect stacks and then I have to create more building materials and building more of them takes away from my stock of unrefined stone so then I have to restock that so that it's full and at the end I forgot that my guys took out 5,000,000,000,000,000 building materials so everything's full and their inventories are full and now I have a bunch of building materials and I need to build to get rid of them but building is glitched in my game so they have like 38 building materials and that's a really ugly number but there's nothing I can do about it. Sigh.
hi

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