- Workers can load/unload their products automatically into their inventory and into designated storage unit.
- At certain skill level (75?) ability to specialize (maybe up to 3 skills) providing bonuses r/t that area of expertise (Better/faster smithing, additional str for heavy weapons or some berserk ability, unique upgrades to buildings or buildings for engineering )
- Alchemy - potions to revive dead, heal cut-off limbs, fast run, increased strength. Find/grow/loot/trade ingredients/potions?
**Also research although is impacted by skill - still working funky - I have multiple research benches and my research time goes into negative. Im sure it has been reported though.
And thanks a lot for this great game, I enjoy it so much.