My idea on recruiting, bandit raids, provinces, storage
Posted: Sat Jun 08, 2013 9:45 pm
If you want to recruit people, you have to build a saloon, place a shop counter in the saloon and fill the shop counter with beer. If you check in your saloon, u might see some people in chairs drinking that u can recruit, just keep the beer flowing and people will come.
Enemy size, fighting skill, and gear when it comes to raids can be measured in how much wealth u have. If u start making bread, the get a little wealth and bandits will come in small numbers to take the bread, if u start making beer, that would attract a little more attention, so sand bandits will come in large numbers. If you make a lot of weapons, sand ninja will come for the weapons, who doesn't want a new sword, right
When I saw a holy empire solider attacking bandits, it said on his action bar "territorial aggression" umm, unless Catan belongs to the holy empire, I don't get it. So maybe you can set city's as provinces.they will have a border and the faction that belongs to a city will patrol it's territory.
When it comes to storage, maybe instead of storage for certain things, you make a stockpile and designate only certain items to be stored in the stockpile.( idea based of dwarf fortress)
Enemy size, fighting skill, and gear when it comes to raids can be measured in how much wealth u have. If u start making bread, the get a little wealth and bandits will come in small numbers to take the bread, if u start making beer, that would attract a little more attention, so sand bandits will come in large numbers. If you make a lot of weapons, sand ninja will come for the weapons, who doesn't want a new sword, right
When I saw a holy empire solider attacking bandits, it said on his action bar "territorial aggression" umm, unless Catan belongs to the holy empire, I don't get it. So maybe you can set city's as provinces.they will have a border and the faction that belongs to a city will patrol it's territory.
When it comes to storage, maybe instead of storage for certain things, you make a stockpile and designate only certain items to be stored in the stockpile.( idea based of dwarf fortress)