Pain
Posted: Mon Jul 01, 2013 7:29 am
People get cut up alot in this game so either everybody has either a disorder or is a bloody badass because they feel so pain. So far you only get differences in character performance if the limb reaches 0, but what of in between? Depending on how the character is getting rested a pain meter should go up and down maxing at agony while it's lowest point is extreme comfort. If you get a big gash on your arm your pain meter would go up. But let's say your guy goes under alot of punishment. He's a tough guy so he's use to it and shrugs it off. But buddy whacks em on the side of the head with his club. Your guy now feels like crap, he'd crippled by the pain and can't think straight, he's off balance, he can't react in time and in all the pain is a massive distraction. He passes out as the adrenaline dies off.He wakes up his head still throbbing but relatively unscathed.
Chances are story session was very poor thanks to me. I'll sum it up and add some other stuff.
Seperate bar for pain going from agony to comfort, some people are less affected by pain, pain causes one to fight worse, enough pain knocks a character out. Possible weapons specialized for pain, comfort (hunger,sleep, thirst,health) could give bonuses to combat. Unrelated, I feel like bleeding should affect ones fighting ability. Dizziness, eh?
Chances are story session was very poor thanks to me. I'll sum it up and add some other stuff.
Seperate bar for pain going from agony to comfort, some people are less affected by pain, pain causes one to fight worse, enough pain knocks a character out. Possible weapons specialized for pain, comfort (hunger,sleep, thirst,health) could give bonuses to combat. Unrelated, I feel like bleeding should affect ones fighting ability. Dizziness, eh?