Firearms, explosives, scavanging, vehicles and the theme.
Posted: Fri Jul 19, 2013 10:36 pm
Hi, i just bought the game today and i played it all day, its fantastic, it reminds me of the original fallouts, however i love So much about it, the extreme freedom, the 'be what you wanna be' option and do what you want, the whole brutally hard gameplay and combat, how there is enemies at each corner and such, its insane so much potential you've got, i go on the greenlight section on steam fro mtimes to tim eto find new indie games, and alot of them are just shitty ideas which are stolen from other games and then they try to make a game like that or just plain dumb ideas, This game, this has SO much potential its really insane, its just so brilliantly geniusly put togther even now with small amount of features and no sound ( iknow its in alpha) its still geniusly put togther, however there is one thing that ruins it for me.
The japanese theme.
its like someone went back in time, took all the japanese put them somewhere ina desert whilst leaving generators and such other stuff to make them research about it in an apocalypse style setting, thats where the movie breaks y'know, i saw there is not planning of weaponry, vehicles with engines and such, WHY? you guys can create a brilliant game, but the whole setting of it, just doesent feel right if its a apocalypse, like, what happend did someone go back in time, drop a atomic bomb one place in japan wait a few years then threw a couple of generators and such their way, i mean like really, am i the only one seeing whats wrong here.
So devs here is what i suggest.
Implent guns, and vehicles, and modern-time vehicles and guns (of course rusted, modified, possibly guns looking like for example, the homade made weapons in chechen war http://www.warrelics.eu/forum/military_ ... hnya-6.jpg http://soundmoneysa.co.za/wp-content/up ... /03/16.jpg all improvised homemade and really just terrible weapons compared to the big pre-war weaponry manufactors) and then vehicles should also be rusted modified and such possibly without doors for example they got the car working, doors is a second priorty style, and such, and here is how you should implent it in my opinion.
lets start with firearms.
Firearms. (top wanted) Mabye custom weapon modifiying (like where you choose what caliber, barrel weight, bullet type and pressure and such when you craft weapons, where every small thing alters the stats, where mabye you find a prewar blueprint of a kalashnikov, however you dont have all the materials to make one so you make a custom looking version of it, like the one in the first picture, where its not as good as the real deal you could make if you had the materials but, it would be better then if you made a homemade one without a blueprint, weapons would be uncommon and less depending on weapon type and such, however bullets, bullets would be really hard to make, expensive to buy and really REALLY hard to find, mabye you would find a starving bandit comming along he sees your settlement its night, he tries to sneak up he has a revovler, four shots, you hurry up and kill him before he notices you you then take the revovler and the four shots of whatever caliber the revovler was, so now you have a revoler, lets say itsa revovler with .32 WS caliber type, so you have two options, save it for an emergency as it can take a person down with a single shot if hes alone (cause of no first aid help) from other friendlys as it will, if hit right take him down making him lay down in pain or possibly just go unconcious cause of the pain, OR you can disassemble the gun and the bullets, use the powder in the bullets and the metal to create another caliber (there is always a chance of failure when crafting firearms and bullets, also depending on your firearms crafting skill) So bullets would be really uncommon
cars, trucks and such vehicles would be really REALLY rare, it would be able to be guns mounted on it (here i would put a picture of the bandit Humvee from last of us but i couldnt find a picture of it.) and fuel would be REALLY Rare there would be a few Extremely heavily defended traders which sells fuel, cars would bring a fuck ton of attention so (also if it was for example an offroader people would be able to shoot from the back of it) you would risk that a few miles up the road that there would be a few b andits which want to kill you and take your car or just kill you and loot you even if the costs the car they dont care as long as they get somethign out of it, so if you havent armored it well enough and your tires get shot to pieces then its gonna be a deathtrap and then you'll die get looted and have to reload the game, so its very costly and hard to reach the point where you can get a car unless you are really lucky. mabye motorcycles? mabye a gang just one with the people of 4 or something with motorcycles which rides around which is really rare to find REALLY good at fighting and really heavily armored then they ride around on their hogs with some one handed gun and raids you and kills you without mercy
Explosives
those will be homemade ones always
they would be REALLY rare and probally one of the hardest but most effective things to create there would be both charges and grenades to craft
also molotovs should be implemented!
Ruins and prewar bunkers and abandoned Apocalypse buildings
there should be old ruins from before the war and bunkers which you could find, The old ruins could be destroyed buildigns which most of it is put under sand and if you are lucky you can find some stuff you are really lucky but most of the time they would just be looted and such (mabye feature to repair those to use them as a temp base?) there would be prewar bunkers there is four options of those, 1. it would be filled with loot and riches 2. it could be all booby trapped and filled with traps 3. it could already be looted and be nothing in it. 4. it could be filled with bandits or some other faction.
the last is apocalypse buildings mabye cities that is abandoned and partially destroyed and such
those are cities that has lost under attack and been raided and then abandoned in a rush those could have alot of common stuff but could be easy good money, IF you have the scavanging skill to find the stuff
And yes this is the end of my suggestions. if you have any feedbacks based on my suggestions or any opinions or such write down below.
The japanese theme.
its like someone went back in time, took all the japanese put them somewhere ina desert whilst leaving generators and such other stuff to make them research about it in an apocalypse style setting, thats where the movie breaks y'know, i saw there is not planning of weaponry, vehicles with engines and such, WHY? you guys can create a brilliant game, but the whole setting of it, just doesent feel right if its a apocalypse, like, what happend did someone go back in time, drop a atomic bomb one place in japan wait a few years then threw a couple of generators and such their way, i mean like really, am i the only one seeing whats wrong here.
So devs here is what i suggest.
Implent guns, and vehicles, and modern-time vehicles and guns (of course rusted, modified, possibly guns looking like for example, the homade made weapons in chechen war http://www.warrelics.eu/forum/military_ ... hnya-6.jpg http://soundmoneysa.co.za/wp-content/up ... /03/16.jpg all improvised homemade and really just terrible weapons compared to the big pre-war weaponry manufactors) and then vehicles should also be rusted modified and such possibly without doors for example they got the car working, doors is a second priorty style, and such, and here is how you should implent it in my opinion.
lets start with firearms.
Firearms. (top wanted) Mabye custom weapon modifiying (like where you choose what caliber, barrel weight, bullet type and pressure and such when you craft weapons, where every small thing alters the stats, where mabye you find a prewar blueprint of a kalashnikov, however you dont have all the materials to make one so you make a custom looking version of it, like the one in the first picture, where its not as good as the real deal you could make if you had the materials but, it would be better then if you made a homemade one without a blueprint, weapons would be uncommon and less depending on weapon type and such, however bullets, bullets would be really hard to make, expensive to buy and really REALLY hard to find, mabye you would find a starving bandit comming along he sees your settlement its night, he tries to sneak up he has a revovler, four shots, you hurry up and kill him before he notices you you then take the revovler and the four shots of whatever caliber the revovler was, so now you have a revoler, lets say itsa revovler with .32 WS caliber type, so you have two options, save it for an emergency as it can take a person down with a single shot if hes alone (cause of no first aid help) from other friendlys as it will, if hit right take him down making him lay down in pain or possibly just go unconcious cause of the pain, OR you can disassemble the gun and the bullets, use the powder in the bullets and the metal to create another caliber (there is always a chance of failure when crafting firearms and bullets, also depending on your firearms crafting skill) So bullets would be really uncommon
cars, trucks and such vehicles would be really REALLY rare, it would be able to be guns mounted on it (here i would put a picture of the bandit Humvee from last of us but i couldnt find a picture of it.) and fuel would be REALLY Rare there would be a few Extremely heavily defended traders which sells fuel, cars would bring a fuck ton of attention so (also if it was for example an offroader people would be able to shoot from the back of it) you would risk that a few miles up the road that there would be a few b andits which want to kill you and take your car or just kill you and loot you even if the costs the car they dont care as long as they get somethign out of it, so if you havent armored it well enough and your tires get shot to pieces then its gonna be a deathtrap and then you'll die get looted and have to reload the game, so its very costly and hard to reach the point where you can get a car unless you are really lucky. mabye motorcycles? mabye a gang just one with the people of 4 or something with motorcycles which rides around which is really rare to find REALLY good at fighting and really heavily armored then they ride around on their hogs with some one handed gun and raids you and kills you without mercy
Explosives
those will be homemade ones always
they would be REALLY rare and probally one of the hardest but most effective things to create there would be both charges and grenades to craft
also molotovs should be implemented!
Ruins and prewar bunkers and abandoned Apocalypse buildings
there should be old ruins from before the war and bunkers which you could find, The old ruins could be destroyed buildigns which most of it is put under sand and if you are lucky you can find some stuff you are really lucky but most of the time they would just be looted and such (mabye feature to repair those to use them as a temp base?) there would be prewar bunkers there is four options of those, 1. it would be filled with loot and riches 2. it could be all booby trapped and filled with traps 3. it could already be looted and be nothing in it. 4. it could be filled with bandits or some other faction.
the last is apocalypse buildings mabye cities that is abandoned and partially destroyed and such
those are cities that has lost under attack and been raided and then abandoned in a rush those could have alot of common stuff but could be easy good money, IF you have the scavanging skill to find the stuff
And yes this is the end of my suggestions. if you have any feedbacks based on my suggestions or any opinions or such write down below.