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Town/City Commanders/Faction Leaders

Posted: Tue Sep 10, 2013 1:28 am
by karnsetheron
Having a faction leader would be a great thing. being able to run into a city , fight off all the guards, and then kill the faction leader of the city to take it over. :) i think that would be amazing :D

Re: Town/City Commanders/Faction Leaders

Posted: Tue Sep 10, 2013 7:08 am
by hbrown
Hadn t you done before a post of this gender? o.O Idk if was you but i know i seen posts from this type before and thought one had been from you.

I don t know but i think that would rather be already planned, every village needs a leader, no place runs by itself, if not i would agree with that too, at least bigger villages should have someone running (and faction leader it s a no brainer). I guess the "Player" is kinda exceptional as the faction leader (or how you wish to call) is "hidden" :lol: .

Re: Town/City Commanders/Faction Leaders

Posted: Tue Sep 10, 2013 6:00 pm
by arthoz
Or maybe just use "capture the flag" concept. Apply same way to capture the player's outpost too. This will give priority for offense and defense to the AI programming instead of just uncoordinated defense or attacking all enemy buildings...unless for raiding in which attacking/damaging building gives money/resources and equips to ransack.

Re: Town/City Commanders/Faction Leaders

Posted: Thu Sep 12, 2013 3:30 pm
by karnsetheron
heyo :P nope i havent posted about this before, i even searched a bit for a post like this and couldnt find one. I think it would be a great idea to implement "faction leaders" for towns or even overall factions (i.e. kill the emperor of the samurai guys and you take over all their towns or something lol). Having a "boss" type battle could be a lot of fun :P It was just hearsay on my part though lol, i thought it would be worth mentioning.