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Zombies

Posted: Fri Sep 20, 2013 1:10 pm
by lordrahl10
I think that Kenshi is an amazing game, but I think they should make a zombie version if you get my meaning. It could be like zombies attacking randomly! Like a DLC you know what I mean

Re: Zombies

Posted: Fri Sep 20, 2013 2:50 pm
by Kajan451
No Zombies

Re: Zombies

Posted: Fri Sep 20, 2013 3:36 pm
by skynet464
There was a zombie mod...

Re: Zombies

Posted: Fri Sep 20, 2013 4:14 pm
by Danzigsam
Definitely needs a zombie mod. Someone get on that.

When I saw the "Cannibals" on the faction list I immediately thought of large mobs of primitively equipped guys...

Re: Zombies

Posted: Fri Sep 20, 2013 4:52 pm
by Santaissick
http://www.lofigames.com/phpBB3/viewtop ... f=11&t=608

There is a zombie mod!!! But it's old, I don't know if it still works in these new versions. There's only one way to find out. ;)

Re: Zombies

Posted: Fri Sep 20, 2013 8:22 pm
by lordrahl10
[quote][quote="Danzigsam"]Definitely needs a zombie mod. Someone get on that.

When I saw the "Cannibals" on the faction list I immediately thought of large mobs of primitively equipped guys...


Haha I thought the same

Re: Zombies

Posted: Sun Oct 06, 2013 6:01 am
by Mafearaak
Game could have an interesting zombie play style if done right but not in the main game more like a mode to play it on

Ways to do it right
Zombies don't seek you out the ramble and roam unless they see you
Zombie walk only no runners but crawlers are okay
No cod zombies I prefer a survival rather than a shoot out
People can actually turn into them
Bites infect if you are bitton once you are gonna change teammates included as well as random people
Zombies are weak they just have numbers and fear on thier side no special abilities
Brain removal or destruction are the only was to kill them
Zombies can starve slower movement diease leaves the body random death
Zombies rot they are dead after a long time they die the rot slower than most bodies but they still Roy

Anything you'd like to add go ahead

Re: Zombies

Posted: Sun Oct 13, 2013 10:00 pm
by RoboSwordman
I want what the OP wants, but more


-Mutants, people effected by old time mutagen weapons ment to kill them, instead they adapted and changed.

-Infected - crazed people who are physically weak but can infect your troops and bring devestation to the realm

-Flamethrower weapons - to deal with infection and units

-Mutant beasts - Ohhh yeah, invading areas or controlling hightech abandoned zones can eat your men!

-Shady Business men - people who may be related to the people who caused the collapse. People with shady histories and goals, maybe they even let the mutants into the safe zones for "research" or unknown causes. Like Umbrella corporation, should have the best gear, maybe harpoon guns or actual guns!


-Aliens - xenos from space come down to impact the planet with their goals, can be hostile.

etc. Would be sweet

Re: Zombies

Posted: Mon Oct 14, 2013 1:30 am
by lordrahl10
Mafearaak wrote:Game could have an interesting zombie play style if done right but not in the main game more like a mode to play it on

Ways to do it right
Zombies don't seek you out the ramble and roam unless they see you
Zombie walk only no runners but crawlers are okay
No cod zombies I prefer a survival rather than a shoot out
People can actually turn into them
Bites infect if you are bitton once you are gonna change teammates included as well as random people
Zombies are weak they just have numbers and fear on thier side no special abilities
Brain removal or destruction are the only was to kill them
Zombies can starve slower movement diease leaves the body random death
Zombies rot they are dead after a long time they die the rot slower than most bodies but they still Roy

Anything you'd like to add go ahead


You put it perfectly haha

Re: Zombies

Posted: Mon Oct 14, 2013 11:00 am
by hbrown
Why do i feel like Robotswordsman requests feel familiar, reminds me Half life :lol: , those can be easily (i guess) modded anyway, don“t think Chris would do a DLC with those(or may even no DLC), but we not sure what he planning (fully at least) for the danger zones, we can indeed see some mutations or not, but i ma pretty sure we won t see a flamethrower from his side.

Re: Zombies

Posted: Mon Oct 14, 2013 11:18 pm
by philthymcnasty
We really need some forgotten construction set tutorials.

blender is free(but f#ck its learning curve is a vertical line!!!)

I think nif scope is free as well(allows you to open and modify game files)

With all three programs a talented person could mod this game however they see fit. I must stress talented, because i have had the most heartbreaking failures modding skyrim and oblivion.

But yeah, we really need to work on growing the modding community.

Re: Zombies

Posted: Tue Oct 15, 2013 12:09 am
by Santaissick

Re: Zombies

Posted: Tue Jan 28, 2014 12:00 am
by Viruk
The way I would imagine a zombie mode is to have almost the entire population( say 70% to 90%) as cannibals. Have starving cannibals, dust cannibals, sojourn cannibals, etc. Basically whats its like but with few cities, and turn everything else into cannibals.

Re: Zombies

Posted: Thu Feb 13, 2014 3:51 pm
by lordrahl10
Viruk wrote:The way I would imagine a zombie mode is to have almost the entire population( say 70% to 90%) as cannibals. Have starving cannibals, dust cannibals, sojourn cannibals, etc. Basically whats its like but with few cities, and turn everything else into cannibals.

I like that idea haha