Some Ideas that could be added
I know Kenshi just come out and there will be a lot of stuff added as it progresses but here are some Ideas that so far would be cool to add, I'm not sure if they have been mentioned or anything yet but here it goes. I will Update it when I come up with new, Improved ideas.
Use the Ctrl+F to find them faster, Type the number like 10. for Town/City Boarder's etc.
1. Vehicles
2. Ranged Weapon's
3. The Ability to Modify your stuff
4. Stealth Element
5. Building your own stuff
6. Different Fighting Styles
7. More Weapon Variates
8. Having Mayors/Leaders
9. Starting your own Criminal underground
10. Town/City Boarder's
11. Bounty Hunters
12. Politics
13. Shady Deals
14. Resources
15. Laws
16. Direct Control
17. Hotkeys
18. Roads
19. Mounts
20. Quests/Missions
21. Reputation
22. AI Mercs
23. Dynamic World/Cities/Towns
24. Mapmarkers
25. Faction Relations
26. Pets
27. More Armor Types
28. Diverse Faction Control
29. Strongholds and Hideouts
30. Outposts
31. Diverse City/Town Management
32. Invest in Cities/Towns
Also If you do like any of the idea and want to implement them, I can explain in more detail how the mechanics would work. lord-bok@hotmail.com
1. Vehicles - Not tanks or anything to OP (unless you want to add OP vehicles) but just stuff like buggy's, trucks, 4x4's etc mainly for transport, maybe run people over. They could require fuel and need repair's to add a realism element. Maybe make it possible Sto modify your vehicles (paint jobs, addons like spikes, bumpers etc)
2. Ranged Weapon's - Maybe not fire-arms, but stuff like Crossbows, Bow and arrows, slings, Throwing Spears/knifes, Molotov's (when you have a fire spreading engine, for houses etc), Dart Guns, harpoons, spear guns, Bolt guns etc. (gas powered guns)
3. The Ability to Modify your stuff - like Paint and fortify your clothes, weapons. and put symbols on your gear like dragon icons, maybe make it possible to upload tiny picture from your computer for you own symbols (as well as pre-added ones) etc. Being able to add stuff to your weapons, sharpen your weapons.
4. Stealth Element - I'm not sure how to go about doing this, maybe like Line of sight and lighting with skill points in stealth (fallout style), Maybe ninja style with sand colored (as well as other colors) sheets to hide under when in the deserts (as well as other areas). Also being able to stealth kill (silently with a knife or short sword) also pickpocketing.
5. Building your own stuff - I know this will already be implemented but also being able to change the color/ design of your stuff you build would be good. Maybe add mounted Heavy crossbow/Cannon weapons to put on your walls. Gates that you can open and close at will.
6.Different Fighting Styles - When you you wear different weapons and being able to switch between Heavy (slow, more damage) Light (fast, less damage) and Normal (no change) fighting styles. Also being able to go to weapon masters to learn how to be better at weapon classes as well as learning new ways to fight.
7. More Weapon Variates - Swords, Blunts, Duel hand, 1-Handed, 2-Handed, Axes, Pole-arms, Shields, Thrown. All with there own fighting styles and masters that would teach you new moves.
8. Having Mayors/Leaders - in each town/cities that you can bribe/blackmail/assassinate/intimidate for power, like being immune to that towns laws or even up to taking over the town/city as a whole.
9. Starting your own Criminal underground - Being able to bribe/blackmail/assassinate/intimidate, Steal and sell, deal in drugs, slave trades, smuggling etc
10. Town/City Boarder's - With a wanted level so the town's/cities police come after you and try to arrest you/kill you, but being able to flee to other towns or crossing by boarders, Each character having there own bounty (so not your whole faction being wanted, just the certain character), also being able to bribe away your bounty with anyone from your faction. with a % chance of getting arrested.
11. Bounty Hunters - They come after the characters with the bounty, not the faction, but if your faction helps fight them off and the bounty hunter gets away, all the characters involved in the fight would also get the same bounty.
12. Politics - When you are able to start your own towns, with your mayor character, you would be able to talk to other mayors about politic, this would enable chat options like Bribing, organizing wars, setting up trade routes, threatening them for resources, buying the town but leaving it under AI supervision ( so you would give them orders like telling them to attack places etc, but the AI would manage the town as a whole).
13. Shady Deals - Being able to go to bandit strongholds to "Hire" them to attack town/cities/factions and also being able to deal a truce so they do not attack you troops/caravans.
14. Resources - Adding resources in the game like, Salt mines, gold mines, copper mines, all types of mines, as well as farms (animals and food) then refining buildings like refinery's, smelts, weapon presses etc so trade routes have point as well as being able to take hostage city mines etc as well a being able to have a smuggling ring.
15. Laws - each town/city having its own set of laws and contraband, so this would pave a road for smuggling rings also ( a town that has banned liquor, smuggling liquor would be a great business) also some towns would let you carry weapons and some would not etc.
16. Direct Control - If you have ever played Men of War, A similar Direct Control mode would be cool, it wouldn't have to be flashy just when you are controlling them, wsad - movement, LMB attack, RMB - Block, F - change weapons etc
17. Hotkeys - Like "I" and "M" for stuff like Inventory and Map
18. Roads - Even like sandstone roads that when you were on it it would boost your speed by some sort of %, also Traders, caravans, etc would travel along these so you would be able to set up tolls and ambushes.
19. Mounts - Like horses, cows, camels, donkeys, elephants etc that you could ride on, or get to pull wagons with people/items on them, caravans would also use these for trading stuff across the desert. (Half the Idea from Graeywulf)
20. Quests/Missions - Maybe have bulletin boards up in each town/city so that you and other AI Mercs can complete for Items, Reputation, Money etc
21. Reputation - A reputation system is always something fun to work towards, Each Town/City would have its own stats and one of the stats would be Reputation towards certain characters and your faction as a whole. The Higher your reputation, the more likely people will join you from that town, sometime police could let you away with small crimes, people would rejoice in the streets when you walk by etc (assuming you have Good-non aggressive reputation there) also you would have a better chance to take over the town (with force or diplomacy) depending on your public relations etc
22. AI Mercs - Have other NPCs with a dynamic AI that would travel around, get rep up, take on quests, save Towns/cities, join sides, hire followers, basically everything you do besides build a base, maybe they can build a small stronghold.
23. Dynamic World/Cities/Towns - Cities and the World would change with or without you, City boarders would expand due to war, their walls would expand, more buildings would be built, small Towns could flourish in time and become huge Cities. New Towns could be build, ownership of Towns/Cities could change due to war/assassinations (AI hitmen). All this without your character being involved, but of course you can be involved and speed/slow the processes or stop them completely.
24. Mapmarkers - Being able to mark your own map full of your own map markers so you would know where stuff is Be it a bandit stronghold, your own stronghold/hideout/town/city caves, etc
25. Faction Relations - factions that would and would not like each other and would go to war frequently. As well as factions have have alliances with each other, that would support each other during conflict (like wars not civil problems like if you attacked the town, unless you have an army/faction)
26. Pets - Being able to get your own pets that would fight with/for you and be 100% loyal to you, They could include Hyenas, Dogs (different breeds Shepard's, Pitbull's, Hybrid Breeds) Wolfs (maybe), etc. They would have there own stats and levels as well as being able to heal them, but not direct control (maybe)
27. More Armor Types - I'm Sure this will happen anyway, but maybe you would get your samurai armors but then if you go west, you could start finding plate armors, or Arabic styled armors, just a lot of armor types so your faction can stand out.
28. Diverse Faction Control - When you start your own faction, you would be the leader of this faction (duhh) but you could have a bench or table or some sort of item or even an adviser in your faction HQ (stronghold, City/Town, Hideout) that you would interact with and it would bring up a menu on how you want control you faction, options could include (but not limited to) Armor style (Samurai, Plate, Etc) Colors of armors/weapons/flags, Icons (like a cross or something) for your flags and equipment. Your political standings with other factions (that you have met, other would be shown when you have met them), how aggressive your faction is, how many between how many men/women would be in your patrols, Your Faction boarders (only if you own a Town/City, Not stronghold, they don't have boarders) and more.
29. Strongholds and Hideouts - There would be Strongholds and Hideouts across the desert some friendly some not, there would be some for each factions, including factions that are in the works of becoming big factions (Everyone has to start somewhere) as well as bandit strongholds etc that you would go to for political/business reasons (hiring, etc). You as well would be able to make your own Stronghold or hideout, a hideout would typically be like 1-2 buildings that are mostly hidden (tavern that has a trapdoor for your hideout etc) but a stronghold would be a fortified military base that does not have resources or villages (npcs) but it would have traders, inn etc as well a heavy gates and walls to prevent invasions.
30. Outposts - These are similar to Strongholds but they are for the purpose of Cities to expand and colonize to areas, They would only be able to be built if they are for a City faction (not a town or smaller) they would also increase the city faction's boarders and would warn the cities of invasions etc they also would not have resources.
31. Diverse City/Town Management - When you do start your own town/city (taking over/creating) you would have a mayor and a mayor's office that you would appoint one of your fellow (controlled) characters to. then when you use this character you would go to the mayors office and interact with something (similar to Faction control) and be able to decide stuff about your city, Resources, Trade routes, How the resources are gathered, industry, Guards, Law, as well as the build option plus more. With the resource gathering, Each city/town should be near (but doesn't have to be) some sort of mine, greenland, water source so that you can set NPCs to gather resources and export them etc. (in a non-micromanagement way). Also mayors would not be able to go on missions and kill bandits etc they mainly stay in the town, with the exception of visiting other towns for political reasons.
32. Invest In Cities/Towns - This would give that town more money to buy goods via trade and hire more guards, hire more workers for increased production, help expand their walls make relations better with you, Hire more caravan guards, it would give the towns an advantage over town that are poor and cannot afford to progress. - Thank you Dzen for your idea
I will come up with more idea later, Thanks
Use the Ctrl+F to find them faster, Type the number like 10. for Town/City Boarder's etc.
1. Vehicles
2. Ranged Weapon's
3. The Ability to Modify your stuff
4. Stealth Element
5. Building your own stuff
6. Different Fighting Styles
7. More Weapon Variates
8. Having Mayors/Leaders
9. Starting your own Criminal underground
10. Town/City Boarder's
11. Bounty Hunters
12. Politics
13. Shady Deals
14. Resources
15. Laws
16. Direct Control
17. Hotkeys
18. Roads
19. Mounts
20. Quests/Missions
21. Reputation
22. AI Mercs
23. Dynamic World/Cities/Towns
24. Mapmarkers
25. Faction Relations
26. Pets
27. More Armor Types
28. Diverse Faction Control
29. Strongholds and Hideouts
30. Outposts
31. Diverse City/Town Management
32. Invest in Cities/Towns
Also If you do like any of the idea and want to implement them, I can explain in more detail how the mechanics would work. lord-bok@hotmail.com
1. Vehicles - Not tanks or anything to OP (unless you want to add OP vehicles) but just stuff like buggy's, trucks, 4x4's etc mainly for transport, maybe run people over. They could require fuel and need repair's to add a realism element. Maybe make it possible Sto modify your vehicles (paint jobs, addons like spikes, bumpers etc)
2. Ranged Weapon's - Maybe not fire-arms, but stuff like Crossbows, Bow and arrows, slings, Throwing Spears/knifes, Molotov's (when you have a fire spreading engine, for houses etc), Dart Guns, harpoons, spear guns, Bolt guns etc. (gas powered guns)
3. The Ability to Modify your stuff - like Paint and fortify your clothes, weapons. and put symbols on your gear like dragon icons, maybe make it possible to upload tiny picture from your computer for you own symbols (as well as pre-added ones) etc. Being able to add stuff to your weapons, sharpen your weapons.
4. Stealth Element - I'm not sure how to go about doing this, maybe like Line of sight and lighting with skill points in stealth (fallout style), Maybe ninja style with sand colored (as well as other colors) sheets to hide under when in the deserts (as well as other areas). Also being able to stealth kill (silently with a knife or short sword) also pickpocketing.
5. Building your own stuff - I know this will already be implemented but also being able to change the color/ design of your stuff you build would be good. Maybe add mounted Heavy crossbow/Cannon weapons to put on your walls. Gates that you can open and close at will.
6.Different Fighting Styles - When you you wear different weapons and being able to switch between Heavy (slow, more damage) Light (fast, less damage) and Normal (no change) fighting styles. Also being able to go to weapon masters to learn how to be better at weapon classes as well as learning new ways to fight.
7. More Weapon Variates - Swords, Blunts, Duel hand, 1-Handed, 2-Handed, Axes, Pole-arms, Shields, Thrown. All with there own fighting styles and masters that would teach you new moves.
8. Having Mayors/Leaders - in each town/cities that you can bribe/blackmail/assassinate/intimidate for power, like being immune to that towns laws or even up to taking over the town/city as a whole.
9. Starting your own Criminal underground - Being able to bribe/blackmail/assassinate/intimidate, Steal and sell, deal in drugs, slave trades, smuggling etc
10. Town/City Boarder's - With a wanted level so the town's/cities police come after you and try to arrest you/kill you, but being able to flee to other towns or crossing by boarders, Each character having there own bounty (so not your whole faction being wanted, just the certain character), also being able to bribe away your bounty with anyone from your faction. with a % chance of getting arrested.
11. Bounty Hunters - They come after the characters with the bounty, not the faction, but if your faction helps fight them off and the bounty hunter gets away, all the characters involved in the fight would also get the same bounty.
12. Politics - When you are able to start your own towns, with your mayor character, you would be able to talk to other mayors about politic, this would enable chat options like Bribing, organizing wars, setting up trade routes, threatening them for resources, buying the town but leaving it under AI supervision ( so you would give them orders like telling them to attack places etc, but the AI would manage the town as a whole).
13. Shady Deals - Being able to go to bandit strongholds to "Hire" them to attack town/cities/factions and also being able to deal a truce so they do not attack you troops/caravans.
14. Resources - Adding resources in the game like, Salt mines, gold mines, copper mines, all types of mines, as well as farms (animals and food) then refining buildings like refinery's, smelts, weapon presses etc so trade routes have point as well as being able to take hostage city mines etc as well a being able to have a smuggling ring.
15. Laws - each town/city having its own set of laws and contraband, so this would pave a road for smuggling rings also ( a town that has banned liquor, smuggling liquor would be a great business) also some towns would let you carry weapons and some would not etc.
16. Direct Control - If you have ever played Men of War, A similar Direct Control mode would be cool, it wouldn't have to be flashy just when you are controlling them, wsad - movement, LMB attack, RMB - Block, F - change weapons etc
17. Hotkeys - Like "I" and "M" for stuff like Inventory and Map
18. Roads - Even like sandstone roads that when you were on it it would boost your speed by some sort of %, also Traders, caravans, etc would travel along these so you would be able to set up tolls and ambushes.
19. Mounts - Like horses, cows, camels, donkeys, elephants etc that you could ride on, or get to pull wagons with people/items on them, caravans would also use these for trading stuff across the desert. (Half the Idea from Graeywulf)
20. Quests/Missions - Maybe have bulletin boards up in each town/city so that you and other AI Mercs can complete for Items, Reputation, Money etc
21. Reputation - A reputation system is always something fun to work towards, Each Town/City would have its own stats and one of the stats would be Reputation towards certain characters and your faction as a whole. The Higher your reputation, the more likely people will join you from that town, sometime police could let you away with small crimes, people would rejoice in the streets when you walk by etc (assuming you have Good-non aggressive reputation there) also you would have a better chance to take over the town (with force or diplomacy) depending on your public relations etc
22. AI Mercs - Have other NPCs with a dynamic AI that would travel around, get rep up, take on quests, save Towns/cities, join sides, hire followers, basically everything you do besides build a base, maybe they can build a small stronghold.
23. Dynamic World/Cities/Towns - Cities and the World would change with or without you, City boarders would expand due to war, their walls would expand, more buildings would be built, small Towns could flourish in time and become huge Cities. New Towns could be build, ownership of Towns/Cities could change due to war/assassinations (AI hitmen). All this without your character being involved, but of course you can be involved and speed/slow the processes or stop them completely.
24. Mapmarkers - Being able to mark your own map full of your own map markers so you would know where stuff is Be it a bandit stronghold, your own stronghold/hideout/town/city caves, etc
25. Faction Relations - factions that would and would not like each other and would go to war frequently. As well as factions have have alliances with each other, that would support each other during conflict (like wars not civil problems like if you attacked the town, unless you have an army/faction)
26. Pets - Being able to get your own pets that would fight with/for you and be 100% loyal to you, They could include Hyenas, Dogs (different breeds Shepard's, Pitbull's, Hybrid Breeds) Wolfs (maybe), etc. They would have there own stats and levels as well as being able to heal them, but not direct control (maybe)
27. More Armor Types - I'm Sure this will happen anyway, but maybe you would get your samurai armors but then if you go west, you could start finding plate armors, or Arabic styled armors, just a lot of armor types so your faction can stand out.
28. Diverse Faction Control - When you start your own faction, you would be the leader of this faction (duhh) but you could have a bench or table or some sort of item or even an adviser in your faction HQ (stronghold, City/Town, Hideout) that you would interact with and it would bring up a menu on how you want control you faction, options could include (but not limited to) Armor style (Samurai, Plate, Etc) Colors of armors/weapons/flags, Icons (like a cross or something) for your flags and equipment. Your political standings with other factions (that you have met, other would be shown when you have met them), how aggressive your faction is, how many between how many men/women would be in your patrols, Your Faction boarders (only if you own a Town/City, Not stronghold, they don't have boarders) and more.
29. Strongholds and Hideouts - There would be Strongholds and Hideouts across the desert some friendly some not, there would be some for each factions, including factions that are in the works of becoming big factions (Everyone has to start somewhere) as well as bandit strongholds etc that you would go to for political/business reasons (hiring, etc). You as well would be able to make your own Stronghold or hideout, a hideout would typically be like 1-2 buildings that are mostly hidden (tavern that has a trapdoor for your hideout etc) but a stronghold would be a fortified military base that does not have resources or villages (npcs) but it would have traders, inn etc as well a heavy gates and walls to prevent invasions.
30. Outposts - These are similar to Strongholds but they are for the purpose of Cities to expand and colonize to areas, They would only be able to be built if they are for a City faction (not a town or smaller) they would also increase the city faction's boarders and would warn the cities of invasions etc they also would not have resources.
31. Diverse City/Town Management - When you do start your own town/city (taking over/creating) you would have a mayor and a mayor's office that you would appoint one of your fellow (controlled) characters to. then when you use this character you would go to the mayors office and interact with something (similar to Faction control) and be able to decide stuff about your city, Resources, Trade routes, How the resources are gathered, industry, Guards, Law, as well as the build option plus more. With the resource gathering, Each city/town should be near (but doesn't have to be) some sort of mine, greenland, water source so that you can set NPCs to gather resources and export them etc. (in a non-micromanagement way). Also mayors would not be able to go on missions and kill bandits etc they mainly stay in the town, with the exception of visiting other towns for political reasons.
32. Invest In Cities/Towns - This would give that town more money to buy goods via trade and hire more guards, hire more workers for increased production, help expand their walls make relations better with you, Hire more caravan guards, it would give the towns an advantage over town that are poor and cannot afford to progress. - Thank you Dzen for your idea
I will come up with more idea later, Thanks
Last edited by lordbok on Thu Nov 03, 2011 2:13 am, edited 3 times in total.
- toaster Assassin
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oh, and battle axes, I would like to be a sand viking.
I thought I seen in some thread that there will be bounty hunters, just don't quote me on that.
There are assassinations, turrets and harpoon guns. Chris also said that instead of baggage carts there are giant backpacks, you have some good ideas though.
lordbok said: 11. Bounty Hunters - They come after the characters with the bounty, not the faction, but if your faction helps fight them off and the bounty hunter gets away, all the characters involved in the fight would also get the same bounty.
I thought I seen in some thread that there will be bounty hunters, just don't quote me on that.
There are assassinations, turrets and harpoon guns. Chris also said that instead of baggage carts there are giant backpacks, you have some good ideas though.
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Kenshi forum rules: (We will assume that you have read this).
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SynysterOne
- Posts: 297
- Joined: Wed Oct 12, 2011 10:04 pm
Bounty Hunters was a mod idea.
But pretty much everything the OP suggests is already planned to be implemented eventually.....with the exception of vehicles....but that can be modded in or worked into the final product somehow.
When Chris gets a roadmap out, people will be able to see what the game will be as a final product.
But pretty much everything the OP suggests is already planned to be implemented eventually.....with the exception of vehicles....but that can be modded in or worked into the final product somehow.
When Chris gets a roadmap out, people will be able to see what the game will be as a final product.
Joined:
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Addition of some sort of polotics you mentioned sounds good imo
What with laws/governing figures etc.
About vehicles, I would think and prefer to see something more along the lines of mounts, like camels? Maybe even elephants? Haha.
But I can't see actual guns and such firearms being used in Kenshi, although I know there's a stat already built in as a placeholder for harpoon guns and turrets, which sounds good
About vehicles, I would think and prefer to see something more along the lines of mounts, like camels? Maybe even elephants? Haha.
But I can't see actual guns and such firearms being used in Kenshi, although I know there's a stat already built in as a placeholder for harpoon guns and turrets, which sounds good
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SynysterOne
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Graeywulf wrote:But I can't see actual guns and such firearms being used in Kenshi, although I know there's a stat already built in as a placeholder for harpoon guns and turrets, which sounds good
Shhh!!
We should keep these things secret amongst us mod.....bwahaha!
Joined:
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
What do you mean? You can see those stats greyed out when you hit the button in-gameSynysterOne wrote:Graeywulf wrote:But I can't see actual guns and such firearms being used in Kenshi, although I know there's a stat already built in as a placeholder for harpoon guns and turrets, which sounds good
Shhh!!
We should keep these things secret amongst us mod.....bwahaha!
Have mercy. Make look fine battles with currently existing [even greyed ones] weapon is already unbelievable pain in the ass.6.Different Fighting Styles - When you you wear different weapons and being able to switch between Heavy (slow, more damage) Light (fast, less damage) and Normal (no change) fighting styles. Also being able to go to weapon masters to learn how to be better at weapon classes as well as learning new ways to fight.
Vehicles and guns, not sure if I would like to see it.
Majors in towns are quite predictable to appear.
Coloring would be nice.
Some of my then.
Caves with possibilty to have base there - for those who want to roleplay Ali Baba.
Few long and non-linear quest-chains - something I missed in Mount & Blade.
Some special perks for achievements - not steam achievements, real ones.
Ability to invest money in cities and even in fractions.
Social stats for our protagonist [honor, blood lust, compassion and others] which are formed by our decisions.
Oh, and option to duel someone [even fraction leader] if his honor is high enough.
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SynysterOne
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Graeywulf wrote:What do you mean? You can see those stats greyed out when you hit the button in-gameSynysterOne wrote: Shhh!!
We should keep these things secret amongst us mod.....bwahaha!Or do you mean something else? Apologies, I'm a moron xD
It was just a joke.....and I never actually looked at the grayed out stats.
Joined:
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
I want shuriken and stuff like that ( rasen-shuriken if possiblelordbok wrote:oh yea I know, I do not want firearms either, but other type of we ranged weapons would be cool.
You should always proofread carefully to make sure you didn't any words out.
Need help? pm me or any other mod.
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SynysterOne
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1337 wrote:I want shuriken and stuff like that ( rasen-shuriken if possiblelordbok wrote:oh yea I know, I do not want firearms either, but other type of we ranged weapons would be cool.just a joke)
I plan to do a lot of stuff with ninjas, so we'll see.
Joined:
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
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SynysterOne
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- Joined: Wed Oct 12, 2011 10:04 pm
lordbok wrote:I wish Chris would look at these ideas and tell me his feedback >.<
He's got a lot on his plate just reading the bugs forum right now.
Joined:
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
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I actually ran into ninjas on the game, they're called sand ninjas so maybe the enemy factions will have class specific weapons.SynysterOne said: I plan to do a lot of stuff with ninjas, so we'll see.
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SynysterOne
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Yeah, I know Sand Ninjas are already there, but I'm talking about doing more with them, like creating special towns and such....And adding more variety to the ninjas themselves.
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I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
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Yeah that would make perfect sense,factions having some point of origination (settlements) and using faction specific weapons (Ninjas using katanas rather than giant swords). We will just have to wait and see.
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SynysterOne
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- Joined: Wed Oct 12, 2011 10:04 pm
toaster Assassin wrote:Yeah that would make perfect sense,factions having some point of origination (settlements) and using faction specific weapons (Ninjas using katanas rather than giant swords). We will just have to wait and see.
It's already there.....I just want to go creating a town because I'm not sure how it would affect the game. Town has strange zones of control that don't have a visible clear cut line. I mean, you essentially have something you can place for the town centre, and then I ASSUME everything in it is part of that town.
Not that you can build outside of the zone of control when you are building for the faction associated with that town.
I'm getting too much into modding. This is the Gameplay forum afterall.
Just know that it could be done at anytime.....As a tidbit, I was poking around, and I found an interesting ragdoll......It was a zombie ragdoll!!!
Joined:
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
Wed Oct 12, 2011 5:04 pm
I've been here waiting.
- toaster Assassin
- Posts: 1186
- Joined: Thu Sep 29, 2011 6:27 am
- Location: Sitting at the front desk of the universe and holding the key to unlock your mind.
Zombie ragdoll? I wonder though if there will be certain circumstances where the dead turn into zombies (Maybe under night cycle). Also I don't think zombies would have the option to bleed out, but it may be easier to sever their limbs.
A voice in your computer's memory that refuses to go away. Now with 15% more (side notes!)
Semper fidelis amplus crustulum!
Kenshi forum rules: (We will assume that you have read this).
Semper fidelis amplus crustulum!
Kenshi forum rules: (We will assume that you have read this).
rather than make a new tread I thought I'd throw in some two sense.
What I find a little annoying thus far is the squad management. Perhaps a way to assign groups? Ctrl+1 = Group 1 etc much like a RTS game. Another thing I found myself doing was right clicking on portraits in some weird though that it would bring up the dropdown menu for the actions rather than trying to click on the characters themselves.
What I find a little annoying thus far is the squad management. Perhaps a way to assign groups? Ctrl+1 = Group 1 etc much like a RTS game. Another thing I found myself doing was right clicking on portraits in some weird though that it would bring up the dropdown menu for the actions rather than trying to click on the characters themselves.
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