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Mages, undead, skeletons. + some general weapons

Posted: Mon Nov 04, 2013 8:51 pm
by Bug
I think you could add something along the lines of monks, and the Holy paladins have a enemy, but they add monks staffs robes etc. To fight these undead skeletons and zombie hoards. You might want to add the Naginata, and the Nagamaki for the samarai class.

This would give the holy paladins a natural enemy. Although Skeletons should only be in the desert. Zombies can infest towns, but you can then clear them or the holy paladins will for a quest or job and then afterwards the town will (reset) or whatever feature establishes if they dissapear from the game. If you add more towns I believe that the game will be much more enjoyable, or have more outpost.

Re: Mages, undead, skeletons. + some general weapons

Posted: Mon Nov 04, 2013 8:52 pm
by Bug
Forgot to add about the mages. Some kind of power but not exactly magic just that they can do something special like the force or idk..

Re: Mages, undead, skeletons. + some general weapons

Posted: Mon Nov 04, 2013 9:02 pm
by skynet464
Kenshi is at most a low-fantasy, so no zombies, mages or skeletons. Plus, those weapons have already been suggested.

Re: Mages, undead, skeletons. + some general weapons

Posted: Mon Nov 04, 2013 10:26 pm
by Hatsune_Neko
this is Kenshi
Not Dungeons and Dragons.
>.<

Re: Mages, undead, skeletons. + some general weapons

Posted: Tue Nov 05, 2013 12:25 am
by Santaissick
Big part of Kenshi is to aim for realistic sand-box survival. Fantasy things are not going to be in the game.

There's a zombie mod if you want to try it out: http://www.lofigames.com/phpBB3/viewtop ... f=11&t=608 I don't know if it's still working in the newer versions though...

Re: Mages, undead, skeletons. + some general weapons

Posted: Tue Nov 05, 2013 3:50 am
by dzki
big no for the mage thingy
might as well put dragons lol :lol:

though it would be awesome if chris can implement gunpowder, zapelin or hot air balloon, or other steam punk equipments :mrgreen:
who doesn't want to travel the desert with hot air ballon ? i remembered the mummy movie... :?

Re: Mages, undead, skeletons. + some general weapons

Posted: Tue Nov 05, 2013 10:34 pm
by skynet464
dzki wrote:big no for the mage thingy
might as well put dragons lol :lol:

though it would be awesome if chris can implement gunpowder, zapelin or hot air balloon, or other steam punk equipments :mrgreen:
who doesn't want to travel the desert with hot air ballon ? i remembered the mummy movie... :?
You just suggested everything Chris said would definitely not be in the game. :lol:

Re: Mages, undead, skeletons. + some general weapons

Posted: Wed Nov 06, 2013 4:07 am
by dzki
that's just my wishful thought :oops:

Re: Mages, undead, skeletons. + some general weapons

Posted: Wed Nov 06, 2013 11:54 am
by drakken
Let's burn Dzki and then hang him..
Or hang him first then burn him,
Or we can always feed the canibals with Dzki, shall we feed them after burning him?
The debate is open.

Re: Mages, undead, skeletons. + some general weapons

Posted: Wed Nov 06, 2013 12:35 pm
by dzki
:shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock: :shock:

time to run :lol:

Re: Mages, undead, skeletons. + some general weapons

Posted: Wed Nov 06, 2013 12:51 pm
by Xen
Id like to have Nodachi. Just like Kamina's from TTGL.

Re: Mages, undead, skeletons. + some general weapons

Posted: Wed Nov 13, 2013 12:23 am
by Danzigsam
Its not really in the goals of the main game... Sounds like a good idea for a mod, though.

Re: Mages, undead, skeletons. + some general weapons

Posted: Wed Nov 13, 2013 11:45 am
by Jake_j_a
Interesting thought. Zombies skeletons and mages would definitely be Mod material, and I'm sure some people will make adequate versions available.

However as for magic, what about non-fantasy more legend based "magic" such as Ninjitsu shadow magic and Ki force? Such would certainly fit the Kenshi "mood" and it's very subtle stuff that could not possibly be confused with "High fantasy rip-off"

Re: Mages, undead, skeletons. + some general weapons

Posted: Wed Nov 13, 2013 12:00 pm
by Crador
Jake_j_a wrote:non-fantasy more legend based "magic" such as Ninjitsu shadow magic and Ki force? Such would certainly fit the Kenshi "mood"
I thought Kenshi is about "fallout in the east". Though it's difficult to say for sure, because only source of "mood" i'v seen from dev is:
http://www.lofigames.com/index.php?opti ... &Itemid=66
Where we have clearly stated:
No Magic. No fantasy cliches. Think of a combination of X-Com Apocalypse and Oblivion.
- that stuff misplaced my brain at first glance :)