Attacking Party Member, Training and Targeting
Posted: Thu Dec 26, 2013 5:52 am
Sometimes I hire a guy and then I regret it. I don't want them. I want them to be killed. But they don't.
I want to attack him. With my own guys. While I wanted these things I had an idea, to train each other. Which then I also found in the forum but not specifically this.
I think being able to attack your own party members should be added to just close the lack of dismissing.
Maybe this would lead to having a new skill called "Trainer" which increases as you "attack" your teammate and he develops defense skill. Or just add a "Train" feature. Where you hit a dude and he tries to block it. For higher the Trainer skill you have higher the chance that you will stop your attack when he can't block and don't damage him at all. But for lower ranks you will just hit the rookie as much as you hit a bandit. Or much more since he lacks defense.
For Targeting, I think of "Lionheart: Legacy of the Crusader"s targeting system which is;
head - higher critical chance, criticals deal more damage and has a chance of knocking opponent unconcious. Lesser hit chance.
body - no side effect
arms - lesser hit chance, criticals has a chance to make enemies drop weapon
legs - lesser hit chance, criticals knock down opponents. They don't die or just lay there for a while. They just get on foot again but this affects them like stun until they get on foot again.
Why am I suggesting a targeting system? Because I hate it when I see a fallen comrade of mine to see he only suffered chest-hits while his opponent has every part of his body on 10~ health and goes unconcious from bleeding. Then eventually dies from bleeding. Literally. -100 blood and dead.
I don't say we should add critical hits and stuff like on Lionheart, Instead you should be able to choose where to focus. But since you are focusing, your opponent will know where you are attacking and so you will suffer a penalty in attack skill. And maybe for you are so focused to attack, you also will suffer a penalty to defense.
But this should lead high skilled people (40~) to just slaughter lesser skilled people (20~) unless the penalties are high enough to make you think twice.
I want to attack him. With my own guys. While I wanted these things I had an idea, to train each other. Which then I also found in the forum but not specifically this.
I think being able to attack your own party members should be added to just close the lack of dismissing.
Maybe this would lead to having a new skill called "Trainer" which increases as you "attack" your teammate and he develops defense skill. Or just add a "Train" feature. Where you hit a dude and he tries to block it. For higher the Trainer skill you have higher the chance that you will stop your attack when he can't block and don't damage him at all. But for lower ranks you will just hit the rookie as much as you hit a bandit. Or much more since he lacks defense.
For Targeting, I think of "Lionheart: Legacy of the Crusader"s targeting system which is;
head - higher critical chance, criticals deal more damage and has a chance of knocking opponent unconcious. Lesser hit chance.
body - no side effect
arms - lesser hit chance, criticals has a chance to make enemies drop weapon
legs - lesser hit chance, criticals knock down opponents. They don't die or just lay there for a while. They just get on foot again but this affects them like stun until they get on foot again.
Why am I suggesting a targeting system? Because I hate it when I see a fallen comrade of mine to see he only suffered chest-hits while his opponent has every part of his body on 10~ health and goes unconcious from bleeding. Then eventually dies from bleeding. Literally. -100 blood and dead.
I don't say we should add critical hits and stuff like on Lionheart, Instead you should be able to choose where to focus. But since you are focusing, your opponent will know where you are attacking and so you will suffer a penalty in attack skill. And maybe for you are so focused to attack, you also will suffer a penalty to defense.
But this should lead high skilled people (40~) to just slaughter lesser skilled people (20~) unless the penalties are high enough to make you think twice.