I picked the game up again after a little while, and I remembered something I always found annoying. The way I often start off the game is by picking Freedom Fighters, and then training my first character along with one other non-builder character elsewhere, while the old soldier stays back and protects the farms. Usually I make my first character quick and agile, whereas I armor up a second one and have him carry a body around wherever he goes to increase his strength (to carry more loot, wear heavier armors, and wield heavier weapons). I don't think this should be the only way to gain strength. This character is usually stuck in the walking animation for a very long time, and when he's actually able to get into a light jog, I'll have stuck more armor on him or my first character will be 10x faster than before. I'll have my first character get in a fight, get -25 somewhere, wake up, bandage and sleep in a bed until fully recovered just as the other character shows up at the town.
I'm not saying freeweights should be added or anything, or that strength-build characters should be super fast, but just additional stats given from regular labor; such as swinging a pickaxe at a hunk of rocks all day at a stone mine, so that they aren't completely useless at the start of the game. Surely that does more for strength than throwing some starving, half-naked bandit over one's shoulders and walking around a bit.
Strength?
- Hatsune_Neko
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your last post( the Original one ) was moved to a topic that fits your idea better.
please do not double post the same idea into a new topic.
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please do not double post the same idea into a new topic.
Please use search
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Oh heavens no.
Then Men would become unmanageable
Current computer specs.
AMD FX-8150 - Eight Core, 3.60GHz
NVidia GTX 1050TI
24GB Corsair Vengeance DDR3 1600 MHz Ram
WD 1tb HD, 870 EVO 1TB SSD
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