Strength?

The place to request or suggest new ideas and features.
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ocean.
Posts: 7
Joined: Sun Dec 29, 2013 10:54 pm

Tue Dec 31, 2013 4:31 am

I picked the game up again after a little while, and I remembered something I always found annoying. The way I often start off the game is by picking Freedom Fighters, and then training my first character along with one other non-builder character elsewhere, while the old soldier stays back and protects the farms. Usually I make my first character quick and agile, whereas I armor up a second one and have him carry a body around wherever he goes to increase his strength (to carry more loot, wear heavier armors, and wield heavier weapons). I don't think this should be the only way to gain strength. This character is usually stuck in the walking animation for a very long time, and when he's actually able to get into a light jog, I'll have stuck more armor on him or my first character will be 10x faster than before. I'll have my first character get in a fight, get -25 somewhere, wake up, bandage and sleep in a bed until fully recovered just as the other character shows up at the town.

I'm not saying freeweights should be added or anything, or that strength-build characters should be super fast, but just additional stats given from regular labor; such as swinging a pickaxe at a hunk of rocks all day at a stone mine, so that they aren't completely useless at the start of the game. Surely that does more for strength than throwing some starving, half-naked bandit over one's shoulders and walking around a bit.

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Hatsune_Neko
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Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Tue Dec 31, 2013 6:37 am

your last post( the Original one ) was moved to a topic that fits your idea better.
please do not double post the same idea into a new topic.

Please use search

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