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NPCs get randomly generated names
Posted: Sun Jan 12, 2014 5:16 am
by Sooner535
I searched for awhile trying to find a post that met this, I found none. Pardon me if this is not the first time.
I think npcs should have randomly generated names, such as holy paladin john. In order for this to happen though we will need upwards of 1000 names to avoid repetitive names. I think this will go a long way for the meta game and role play.
Example: I have a fight and almost die, but a holy paladin kills the last bandit and heals my squad, his name? Holy paladin Yohann. Later I am at war with the holy nation and I'm fighting a group of paladins when I see..... Yohann.... I don't want to fight him, but I must and so savior becomes enemy as our swords clash.
That's just one of the many amazing things that would come from it, I'm sure the community would type up a notepad file with names for our bearded wonder, so the questions are. Will this happen? Do you want it? Am I just repeating things and being annoying? You decide

Re: NPCs get randomly generated names
Posted: Sun Jan 12, 2014 5:19 am
by Deathhood98
This could be really cool but instead of holy paladin blah, They just have first and last names cause they would be under a faction name already
Re: NPCs get randomly generated names
Posted: Sun Jan 12, 2014 6:07 am
by Sooner535
interesting idea, perhaps then bandits could steal holy armor and trick you into thinking they are allies? Oh the possibilities lol (sorry for any misspelt words im playing kenshi right now and am in a hurry lol)
Re: NPCs get randomly generated names
Posted: Sun Jan 12, 2014 6:14 am
by Deathhood98
Actually if i remember i think it is planned for you to be able to disguise yourself as other factions
Re: NPCs get randomly generated names
Posted: Sun Jan 12, 2014 6:42 am
by Sooner535
Perhaps then, this is planned? Would be nice >.< course I am really looking forward mostly to optimizing this game. I will wait for new features, as it's annoying I can run games like Skyrim, Rome 2, X3 Albion Prelude, and a few others max settings with little to no lag and only crashes are due to bugs, kenshi's dump file gets filled quickly though so I have to use medium settings :/ but, the game is worth a little crash here and there

Re: NPCs get randomly generated names
Posted: Sun Jan 12, 2014 7:28 am
by Hatsune_Neko
Deathhood98 wrote:Actually if i remember i think it is planned for you to be able to disguise yourself as other factions
it is
Re: NPCs get randomly generated names
Posted: Sun Jan 12, 2014 7:31 am
by Sooner535
Hatsune, do you have any idea if the names are planned? Or will it always be 700 citizens with no distinction except their height, hair, face, etc.? Also could you please answer a Q I've had but did not want to start a topic over it? How much is the squad cap? Still 20? Or more?
Re: NPCs get randomly generated names
Posted: Sun Jan 12, 2014 8:44 am
by Hatsune_Neko
1. ni i learn that about as soon as you do.
2. yes squad cap is still at twenty untill some optimization and multithreading is added
Re: NPCs get randomly generated names
Posted: Sun Jan 12, 2014 10:09 am
by Sooner535
Thanks Hatsun, I had been wondering about the squad size multiplier, cuz it was looking like I could use more, but then at 19 half the towns lost every population lol, now there's just huge samurai parties (20+) and big big big cannibal parties (40-50+) walking around killing everything lol (I can't wait to see these two mix together as they are both spreading out a lot lol clowns ready died cuz cannibal camp is at 800pop
Re: NPCs get randomly generated names
Posted: Mon Jan 13, 2014 2:04 am
by Deathhood98
Hatsune_Neko wrote:
2. yes squad cap is still at twenty untill some optimization and multithreading is added
Should be here quite soon as it is on the roadmap listed as working on it soon
"GUI re-skin and improvements, multiple squads allowing for more characters"
Re: NPCs get randomly generated names
Posted: Tue Jan 14, 2014 2:36 pm
by Santaissick
The names are indeed already planned. This is from the FAQ (meaning it's been planned from the very beginning):
No, this genre has never been done right. There is no such thing as a "hero" character. Every character in the game is a unique RPG-style character, with a name, skills, equipment and personality. There are no "barracks" buildings that generate expendable, nameless clone soldiers.
And random names are given to some NPCs already

But what I would like to see is both first and last name. And possibly even add a bunch of syllables (hope it's the right word) and the game would randomly combine few syllables to generate truly unique names.
Re: NPCs get randomly generated names
Posted: Tue Jan 14, 2014 11:37 pm
by Hatsune_Neko
watches aa it generates the name 7 of 9
Re: NPCs get randomly generated names
Posted: Wed Jan 15, 2014 3:20 am
by Sooner535
Lol if it generated a 7 of nine I'd make it have cyber arms and legs >.< does anyone know of every single character will be recruit able at a price? Cuz I'd like to turn some samurai on my team

Re: NPCs get randomly generated names
Posted: Wed Jan 15, 2014 7:58 am
by hbrown
I don´t think in the future you will be able to recruit just anyone, maybe it depends your situation, i guess even if you a low lifer with a gazillion of cats some samurai would join you for it, maybe a trader would
But i don´t think the recruiting will be as simple as money "issue" in the future.
Re: NPCs get randomly generated names
Posted: Wed Jan 15, 2014 10:48 pm
by Sooner535
Perhaps, I wonder everytime I play if there will be a moral system. Like for say a unit of troops in the employ of the holy empire are constantly ordered to fight tough enemies, they havent seen rest in weeks and their equipment is running thin. Commander Tylos the 3rd has had enough, his men are loyal and all he needs is someone to follow who will pay for the huge amount of service they can prive (HINT HINT)

Re: NPCs get randomly generated names
Posted: Thu Jan 16, 2014 2:01 am
by Hatsune_Neko
Sooner535 wrote:Perhaps, I wonder everytime I play if there will be a moral system. Like for say a unit of troops in the employ of the holy empire are constantly ordered to fight tough enemies, they havent seen rest in weeks and their equipment is running thin. Commander Tylos the 3rd has had enough, his men are loyal and all he needs is someone to follow who will pay for the huge amount of service they can prive (HINT HINT)

think you're a bit offtopic on that one. and yes moral systems/effects have been suggested.
http://www.lofigames.com/phpBB3/search. ... ords=moral
as you can see a few times.
mind looking up the one that fits yours best and post it there please.
thank you.
Re: NPCs get randomly generated names
Posted: Thu Jan 16, 2014 4:29 am
by Sooner535
I was just thinking out loud >.< not really a serious suggestion, kinda empty conversation. But, your correct I'm sure players looking for this type of suggestion don't want to talk about something else

Re: NPCs get randomly generated names
Posted: Thu Jan 16, 2014 3:08 pm
by hbrown
Just noticed now, if you go to the forgotten construction set you can toggle a options like this, you can make their name be chosen randomly from the list, if you patient and in the end this is not on you can go there and toggle them all.

Re: NPCs get randomly generated names
Posted: Fri Jan 17, 2014 3:51 am
by Sooner535
I'd say that's a hint it will be on >.< thanks for the find brown
