Party Organization
Posted: Thu Jan 23, 2014 12:58 am
When you get a larger party, organizing your people into groups (engineers, warriors, laborers, farmers, crafters, etc) can get confusing. I have three suggestions, any one of which would help, but all of which would be great! (IMHO) Didn't see these posted in the list of proposals with a quick skim, but forgive me if I missed one.
1> Groupings: Allow characters to be grouped, and those groups to be given a custom label. So Group 1 (Possibly CTRL+1, or similar?) might be labeled "warriors", while group 2 might be "farmers" and group 3 might be "laborers", and group 4 "traders" - or whatever the player wants! There should be overlap possible between the groups, so that your combat-capable laborers and traders can be called to fight easily. A more difficult but powerful execution of this idea would let you mix groups, adding and subtracting at your whim, so (for example), using the example groups above, CTRL+1 and then CTRL+SHFT+4 might select all fighters, and then subtract any selected traders from the active PCs...
2> Class Field: A player-specified text field used as a reference. Personally, I would probably use a short alpha numeric code to indicate weapon type and settlement roles ("Clvr, Sci, Lbr" for someone who uses the Cleaver, specializes in Science and Labor). In my ideal world, this would display on the character sheet in an editable format, AND also on the roster in the GUI, as a quick reference.
3> Roster Organization: Two sub items: a> the ability to drag-and-drop the order of your party on the GUI roster, which also changes their hot-key buttons, and b> the ability to use a hot key/key combo to select characters past the 10th PC.
Thanks for all your hard work - I'm enjoying the game!
1> Groupings: Allow characters to be grouped, and those groups to be given a custom label. So Group 1 (Possibly CTRL+1, or similar?) might be labeled "warriors", while group 2 might be "farmers" and group 3 might be "laborers", and group 4 "traders" - or whatever the player wants! There should be overlap possible between the groups, so that your combat-capable laborers and traders can be called to fight easily. A more difficult but powerful execution of this idea would let you mix groups, adding and subtracting at your whim, so (for example), using the example groups above, CTRL+1 and then CTRL+SHFT+4 might select all fighters, and then subtract any selected traders from the active PCs...
2> Class Field: A player-specified text field used as a reference. Personally, I would probably use a short alpha numeric code to indicate weapon type and settlement roles ("Clvr, Sci, Lbr" for someone who uses the Cleaver, specializes in Science and Labor). In my ideal world, this would display on the character sheet in an editable format, AND also on the roster in the GUI, as a quick reference.
3> Roster Organization: Two sub items: a> the ability to drag-and-drop the order of your party on the GUI roster, which also changes their hot-key buttons, and b> the ability to use a hot key/key combo to select characters past the 10th PC.
Thanks for all your hard work - I'm enjoying the game!