Give gifts to enemies (feature idea)
Posted: Sat Mar 01, 2014 2:40 am
since diplomacy is a part of the game here is how you could expand it:
For cannibals specifically, if you are carrying a person, and come across a group of cannibals that move in to attack, you could offer the person you are carrying to the cannibals. As a result they take the person from you (like police chiefs do with bounties), they like you a little more and the group you interacted with ( by group i mean the squad of hostile cannibals) become peaceful and will not initiate combat with you.
The benefits of this are that it would be at least a slightly more effective way to get "diplomacy points" (i think that it should give at least a couple more than healing an enemy) and you would be able to survive a potentially deadly encounter ( but for obvious reasons offering them a cannibal wouldn't work)
It would also perhaps be a good idea to have the squad immediately travel to the nearest cannibal outpost or location on the map, so the player couldn't just follow them round using them to kill enemies and scavenge the defeated foes' weapons
i suppose it would work for bandits etc to keep them as hostages for ransom as well, but it wouldnt make sense if they just accepted any old nobody, i think they would be picky and only accept individuals with bounties or people of importance in cities.
Please let me know what you think about the idea and expand upon it. also let me know if i've done anything wrong since im new to the forum
For cannibals specifically, if you are carrying a person, and come across a group of cannibals that move in to attack, you could offer the person you are carrying to the cannibals. As a result they take the person from you (like police chiefs do with bounties), they like you a little more and the group you interacted with ( by group i mean the squad of hostile cannibals) become peaceful and will not initiate combat with you.
The benefits of this are that it would be at least a slightly more effective way to get "diplomacy points" (i think that it should give at least a couple more than healing an enemy) and you would be able to survive a potentially deadly encounter ( but for obvious reasons offering them a cannibal wouldn't work)
It would also perhaps be a good idea to have the squad immediately travel to the nearest cannibal outpost or location on the map, so the player couldn't just follow them round using them to kill enemies and scavenge the defeated foes' weapons
i suppose it would work for bandits etc to keep them as hostages for ransom as well, but it wouldnt make sense if they just accepted any old nobody, i think they would be picky and only accept individuals with bounties or people of importance in cities.
Please let me know what you think about the idea and expand upon it. also let me know if i've done anything wrong since im new to the forum