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Use of Trello
Posted: Wed Mar 05, 2014 7:11 pm
by Tallios
I would like to suggest the use of the Trello website; to help facilitate discussion and information exchange on topics related to this game.
http://www.trello.com
The developers would be able to have lists of what is in works, and what is being updated, bug lists and even a section on new features to help flesh-out and have constructive conversations on topics instead of a forum board.
Re: Use of Trello
Posted: Wed Mar 05, 2014 8:35 pm
by PnzrNorm
A forum board is.a pretty ancient device used for the arcane sciences of development, but its likely Chris and his team have a repository that is updated regularly (at least I hope he does).
No need to uproot the entire community to another forum board to do the same thing we do here.
We are just more reliant on the technical expertise of the members of the community to maintain organization here.
Personally, I am able to thumb through the bugs board and create a list of outstanding issues and previous issues in need of regression within a single workday, given the necessity to do so.
Re: Use of Trello
Posted: Wed Mar 05, 2014 10:10 pm
by Hatsune_Neko
after looking at the site it just looks like a high tech sticky note pad that you slap against the side of a fridge.
but as PnzrNorm said. it makes no sense to uproot the entire forum.
Unless the forum host goes under. most places never change to a new forum service from the original they started on.
You could make a fan based version if you like though on that site.
Re: Use of Trello
Posted: Wed Mar 05, 2014 11:18 pm
by Tallios
Hatsune_Neko wrote:after looking at the site it just looks like a high tech sticky note pad that you slap against the side of a fridge.
but as PnzrNorm said. it makes no sense to uproot the entire forum.
Unless the forum host goes under. most places never change to a new forum service from the original they started on.
You could make a fan based version if you like though on that site.
Perhaps I will, do you know of any way I can "download" this forum so i can update all the changes respectively?
Re: Use of Trello
Posted: Wed Mar 05, 2014 11:24 pm
by Hatsune_Neko
nope
unless you copy and paste every last single bit by hand.
Re: Use of Trello
Posted: Wed Mar 05, 2014 11:35 pm
by Tallios
Hatsune_Neko wrote:nope
unless you copy and paste every last single bit by hand.
While I don't mind "helping" with the cause. That's a bit more than I'm willing to do. I'll go check some options though. I think it would help to organize the forum if there was a Central reference. Perhaps the dev's will like it and use it.
Re: Use of Trello
Posted: Thu Mar 06, 2014 1:25 am
by Squidcod
Trello is one of the many solutions for Agile Development.
Essentially it is a sticky note board with some bells and whistles.
The base practice of Agile Development usually employs sticky notes or note cards on some sort of board to track development.
I don't think random suggestions should go onto a Trello board, it's more for the developers/product owners and NOT the random forum goers.
Re: Use of Trello
Posted: Thu Mar 06, 2014 2:29 am
by Tallios
Squidcod wrote:Trello is one of the many solutions for Agile Development.
Essentially it is a sticky note board with some bells and whistles.
The base practice of Agile Development usually employs sticky notes or note cards on some sort of board to track development.
I don't think random suggestions should go onto a Trello board, it's more for the developers/product owners and NOT the random forum goers.
It was merely a suggestion to help the dev's lock on to cohesive suggestions and discard the overly lofty ones.
Re: Use of Trello
Posted: Thu Mar 06, 2014 4:26 am
by Hatsune_Neko
Tallios wrote:
It was merely a suggestion to help the dev's lock on to cohesive suggestions and discard the overly lofty ones.
that's done by the users, when a topic or idea don't seam overly popular the topic losses peoples interest. and slowly gets lost in the background.
this is also why we tell people to use search when making feature/game play requests. so they can find a relevant topic and post their ideas on the subject, maybe making the new idea more popular.
only difference is its all done in text and not slick looking post it notes that you can move around with your mouse.
Re: Use of Trello
Posted: Tue Mar 11, 2014 3:37 am
by Clawdius Talonious
Trello works in an environment like Facepunch's development of Rust, in large part because it's quite difficult to give every member of a million person community a voice in a forum environment. Someone who posts an idea on Trello can have it upvoted and passed along, the developers are able to keep up with the popular concepts and don't have to invest the time necessary to peruse every idea in the suggestions forum etc.
Facepunch's forum has had a lot of active members for quite awhile, even before Rust was released their community membership likely exceeded ours. We have about 4,550 members on the Kenshi forums at the moment, and of those members a fraction are active, quite a few have not posted anything at all. Contrasted with the Facepunch forums which currently host well over ten times our members.
Trello is a useful tool for the iterative development process, especially for larger teams communicating with huge fan bases. Kenshi, however, has a small tight knit group of developers who are working to make Chris' vision a reality. I'm not sure that the time spent working to integrate Trello would really be worth it.
If Kenshi were a project started today, Trello would be a solid place to begin, but I imagine at this point we would just be spreading Kenshi fans to yet another site.
Re: Use of Trello
Posted: Wed Mar 12, 2014 12:19 am
by Danzigsam
Clawdius Talonious wrote:Trello works in an environment like Facepunch's development of Rust, in large part because it's quite difficult to give every member of a million person community a voice in a forum environment. Someone who posts an idea on Trello can have it upvoted and passed along, the developers are able to keep up with the popular concepts and don't have to invest the time necessary to peruse every idea in the suggestions forum etc.
Facepunch's forum has had a lot of active members for quite awhile, even before Rust was released their community membership likely exceeded ours. We have about 4,550 members on the Kenshi forums at the moment, and of those members a fraction are active, quite a few have not posted anything at all. Contrasted with the Facepunch forums which currently host well over ten times our members.
Trello is a useful tool for the iterative development process, especially for larger teams communicating with huge fan bases. Kenshi, however, has a small tight knit group of developers who are working to make Chris' vision a reality. I'm not sure that the time spent working to integrate Trello would really be worth it.
On THAT subject - only reason more people are into Rust is because its multiplayer. After the advent of MMO's we've gotten used to playing with other people... I'd love to play Kenshi on a small server with a couple of friends.
Re: Use of Trello
Posted: Thu Mar 13, 2014 7:24 pm
by Tolwrath
Don't even start. You *KNOW* Kenshi isn't going to be multiplayer.
Re: Use of Trello
Posted: Tue Mar 18, 2014 12:56 am
by Clawdius Talonious
Now now Tolwrath, he hasn't even been around for a year, he may never have participated in the multitude of threads on the subject.
Sorry Danzigsam, long story short the game would have had to be made from the ground up to be a multiplayer title. At this point you're asking for a mobile home to double as a houseboat. We'd all very much enjoy Kenshi multiplayer, but when the game was first being developed Ogre was the best choice for what Chris wanted to do. Since Ogre3D is just a renderer, all of the code that drives everything else in the game was made by Chris or in the case of WWISE licensed to drive the audio. If the game had just begun development today, Unity would make multiplayer a breeze, but then we wouldn't get our first taste of Kenshi for years to come.
Besides, when Kenshi is finished late this year or early next, Chris will need a new project to work on. Even if Kenshi 2 isn't that project, at some point in the future it wouldn't surprise me if it was being developed, and multiplayer would be able to be included from the ground up.