Possible Ideas to be added (repost)

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lordbok
Posts: 37
Joined: Tue Nov 01, 2011 5:44 am

Sun Nov 20, 2011 6:57 pm

I know Kenshi just come out and there will be a lot of stuff added as it progresses but here are some Ideas that so far would be cool to add, I'm not sure if they have been mentioned or anything yet but here it goes. I will Update it when I come up with new, Improved ideas.

Use the Ctrl+F to find them faster, Type the number like 10. for Town/City Boarder's etc.

1. Vehicles
2. Ranged Weapon's
3. The Ability to Modify your stuff
4. Stealth Element
5. Building your own stuff
6. Different Fighting Styles
7. More Weapon Variates
8. Having Mayors/Leaders
9. Starting your own Criminal underground
10. Town/City Boarder's
11. Bounty Hunters
12. Politics
13. Shady Deals
14. Resources
15. Laws
16. Direct Control
17. Hotkeys
18. Roads
19. Mounts
20. Quests/Missions
21. Reputation
22. AI Mercs
23. Dynamic World/Cities/Towns
24. Mapmarkers
25. Faction Relations
26. Pets
27. More Armor Types
28. Diverse Faction Control
29. Strongholds and Hideouts
30. Outposts
31. Diverse City/Town Management
32. Invest in Cities/Towns
33. Squad management

Also If you do like any of the idea and want to implement them, I can explain in more detail how the mechanics would work. lord-bok@hotmail.com

1. Vehicles - Not tanks or anything to OP (unless you want to add OP vehicles) but just stuff like buggy's, trucks, 4x4's etc mainly for transport, maybe run people over. They could require fuel and need repair's to add a realism element. Maybe make it possible Sto modify your vehicles (paint jobs, addons like spikes, bumpers etc)

2. Ranged Weapon's - Maybe not fire-arms, but stuff like Crossbows, Bow and arrows, slings, Throwing Spears/knifes, Molotov's (when you have a fire spreading engine, for houses etc), Dart Guns, harpoons, spear guns, Bolt guns etc. (gas powered guns)

3. The Ability to Modify your stuff - like Paint and fortify your clothes, weapons. and put symbols on your gear like dragon icons, maybe make it possible to upload tiny picture from your computer for you own symbols (as well as pre-added ones) etc. Being able to add stuff to your weapons, sharpen your weapons.

4. Stealth Element - I'm not sure how to go about doing this, maybe like Line of sight and lighting with skill points in stealth (fallout style), Maybe ninja style with sand colored (as well as other colors) sheets to hide under when in the deserts (as well as other areas). Also being able to stealth kill (silently with a knife or short sword) also pickpocketing.

5. Building your own stuff - I know this will already be implemented but also being able to change the color/ design of your stuff you build would be good. Maybe add mounted Heavy crossbow/Cannon weapons to put on your walls. Gates that you can open and close at will.

6.Different Fighting Styles - When you you wear different weapons and being able to switch between Heavy (slow, more damage) Light (fast, less damage) and Normal (no change) fighting styles. Also being able to go to weapon masters to learn how to be better at weapon classes as well as learning new ways to fight.

7. More Weapon Variates - Swords, Blunts, Duel hand, 1-Handed, 2-Handed, Axes, Pole-arms, Shields, Thrown. All with there own fighting styles and masters that would teach you new moves.

8. Having Mayors/Leaders - in each town/cities that you can bribe/blackmail/assassinate/intimidate for power, like being immune to that towns laws or even up to taking over the town/city as a whole.

9. Starting your own Criminal underground - Being able to bribe/blackmail/assassinate/intimidate, Steal and sell, deal in drugs, slave trades, smuggling etc

10. Town/City Boarder's - With a wanted level so the town's/cities police come after you and try to arrest you/kill you, but being able to flee to other towns or crossing by boarders, Each character having there own bounty (so not your whole faction being wanted, just the certain character), also being able to bribe away your bounty with anyone from your faction. with a % chance of getting arrested.

11. Bounty Hunters - They come after the characters with the bounty, not the faction, but if your faction helps fight them off and the bounty hunter gets away, all the characters involved in the fight would also get the same bounty.

12. Politics - When you are able to start your own towns, with your mayor character, you would be able to talk to other mayors about politic, this would enable chat options like Bribing, organizing wars, setting up trade routes, threatening them for resources, buying the town but leaving it under AI supervision ( so you would give them orders like telling them to attack places etc, but the AI would manage the town as a whole).

13. Shady Deals - Being able to go to bandit strongholds to "Hire" them to attack town/cities/factions and also being able to deal a truce so they do not attack you troops/caravans.

14. Resources - Adding resources in the game like, Salt mines, gold mines, copper mines, all types of mines, as well as farms (animals and food) then refining buildings like refinery's, smelts, weapon presses etc so trade routes have point as well as being able to take hostage city mines etc as well a being able to have a smuggling ring.

15. Laws - each town/city having its own set of laws and contraband, so this would pave a road for smuggling rings also ( a town that has banned liquor, smuggling liquor would be a great business) also some towns would let you carry weapons and some would not etc.

16. Direct Control - If you have ever played Men of War, A similar Direct Control mode would be cool, it wouldn't have to be flashy just when you are controlling them, wsad - movement, LMB attack, RMB - Block, F - change weapons etc

17. Hotkeys - Like "I" and "M" for stuff like Inventory and Map

18. Roads - Even like sandstone roads that when you were on it it would boost your speed by some sort of %, also Traders, caravans, etc would travel along these so you would be able to set up tolls and ambushes.

19. Mounts - Like horses, cows, camels, donkeys, elephants etc that you could ride on, or get to pull wagons with people/items on them, caravans would also use these for trading stuff across the desert. (Half the Idea from Graeywulf)

20. Quests/Missions - Maybe have bulletin boards up in each town/city so that you and other AI Mercs can complete for Items, Reputation, Money etc

21. Reputation - A reputation system is always something fun to work towards, Each Town/City would have its own stats and one of the stats would be Reputation towards certain characters and your faction as a whole. The Higher your reputation, the more likely people will join you from that town, sometime police could let you away with small crimes, people would rejoice in the streets when you walk by etc (assuming you have Good-non aggressive reputation there) also you would have a better chance to take over the town (with force or diplomacy) depending on your public relations etc

22. AI Mercs - Have other NPCs with a dynamic AI that would travel around, get rep up, take on quests, save Towns/cities, join sides, hire followers, basically everything you do besides build a base, maybe they can build a small stronghold.


23. Dynamic World/Cities/Towns - Cities and the World would change with or without you, City boarders would expand due to war, their walls would expand, more buildings would be built, small Towns could flourish in time and become huge Cities. New Towns could be build, ownership of Towns/Cities could change due to war/assassinations (AI hitmen). All this without your character being involved, but of course you can be involved and speed/slow the processes or stop them completely.

24. Mapmarkers - Being able to mark your own map full of your own map markers so you would know where stuff is Be it a bandit stronghold, your own stronghold/hideout/town/city caves, etc

25. Faction Relations - factions that would and would not like each other and would go to war frequently. As well as factions have have alliances with each other, that would support each other during conflict (like wars not civil problems like if you attacked the town, unless you have an army/faction)

26. Pets - Being able to get your own pets that would fight with/for you and be 100% loyal to you, They could include Hyenas, Dogs (different breeds Shepard's, Pitbull's, Hybrid Breeds) Wolfs (maybe), etc. They would have there own stats and levels as well as being able to heal them, but not direct control (maybe)

27. More Armor Types - I'm Sure this will happen anyway, but maybe you would get your samurai armors but then if you go west, you could start finding plate armors, or Arabic styled armors, just a lot of armor types so your faction can stand out.

28. Diverse Faction Control - When you start your own faction, you would be the leader of this faction (duhh) but you could have a bench or table or some sort of item or even an adviser in your faction HQ (stronghold, City/Town, Hideout) that you would interact with and it would bring up a menu on how you want control you faction, options could include (but not limited to) Armor style (Samurai, Plate, Etc) Colors of armors/weapons/flags, Icons (like a cross or something) for your flags and equipment. Your political standings with other factions (that you have met, other would be shown when you have met them), how aggressive your faction is, how many between how many men/women would be in your patrols, Your Faction boarders (only if you own a Town/City, Not stronghold, they don't have boarders) and more.

29. Strongholds and Hideouts - There would be Strongholds and Hideouts across the desert some friendly some not, there would be some for each factions, including factions that are in the works of becoming big factions (Everyone has to start somewhere) as well as bandit strongholds etc that you would go to for political/business reasons (hiring, etc). You as well would be able to make your own Stronghold or hideout, a hideout would typically be like 1-2 buildings that are mostly hidden (tavern that has a trapdoor for your hideout etc) but a stronghold would be a fortified military base that does not have resources or villages (npcs) but it would have traders, inn etc as well a heavy gates and walls to prevent invasions.

30. Outposts - These are similar to Strongholds but they are for the purpose of Cities to expand and colonize to areas, They would only be able to be built if they are for a City faction (not a town or smaller) they would also increase the city faction's boarders and would warn the cities of invasions etc they also would not have resources.

31. Diverse City/Town Management - When you do start your own town/city (taking over/creating) you would have a mayor and a mayor's office that you would appoint one of your fellow (controlled) characters to. then when you use this character you would go to the mayors office and interact with something (similar to Faction control) and be able to decide stuff about your city, Resources, Trade routes, How the resources are gathered, industry, Guards, Law, as well as the build option plus more. With the resource gathering, Each city/town should be near (but doesn't have to be) some sort of mine, greenland, water source so that you can set NPCs to gather resources and export them etc. (in a non-micromanagement way). Also mayors would not be able to go on missions and kill bandits etc they mainly stay in the town, with the exception of visiting other towns for political reasons.

32. Invest In Cities/Towns - This would give that town more money to buy goods via trade and hire more guards, hire more workers for increased production, help expand their walls make relations better with you, Hire more caravan guards, it would give the towns an advantage over town that are poor and cannot afford to progress. - Thank you Dzen for your idea

33. Squad Management - Being able to put your units into squads of somesorts so they are easyer to manage, you could do this with the CTRL+NUMBER like alot of RTS games. also adding a feature that you could right click the characters portrait and a drop down menu would appear with quick commands - Thank you Allan-p for this

Sorry about the re-post, Just do not want it to get old =p

User avatar
Dzen
Posts: 16
Joined: Mon Oct 31, 2011 5:11 pm

Mon Nov 21, 2011 7:46 pm

Ahem, there is another such thread (and it's your) on first page.

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ArcaneSaint
Posts: 255
Joined: Thu Sep 08, 2011 4:02 pm
Location: Belgium

Mon Nov 21, 2011 8:06 pm

And once again I'll say: "a lot of the stuff on this list is already on the to-do list"*. Remember that Kenshi is just in Alpha stage right now, and a lot of stuff isn't finished/doesn't exist yet. And though it's always nice to see people longing for a more advanced Kenshi, if you want to discuss the (exact, excpet for nr. 33) same things that were discussed in a different thread, try to do so in the old thread. 10 days can't really be called thread necromancy, especially considering the old thread hasn't even moved from the first page yet.


* Okay, I never said that in the other thread, but I did say that in a lot of other (now old) suggestion-threads.
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Zalak123
Posts: 93
Joined: Sat Nov 05, 2011 2:04 am

Mon Nov 21, 2011 11:38 pm

Those are all very good ideas.


Well almost all of them. :lol:

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toaster Assassin
Posts: 1186
Joined: Thu Sep 29, 2011 6:27 am
Location: Sitting at the front desk of the universe and holding the key to unlock your mind.

Tue Nov 22, 2011 8:14 am

Deja vu ?

Ideas currently posted/discussed somewhere in the discussion boards :
-26 Pets
-33Squad management
-17 Hotkeys
-12 Politics

Ideas already in-game/in development:
-2. Ranged Weapon's
-5. Building your own stuff
-8. Having Mayors/Leaders
-14. Resources
-20. Quests/Missions
-21. Reputation
-22. AI Mercs
-23. Dynamic World/Cities/Towns
-25. Faction Relations
-28. Diverse Faction Control
-30. Outposts

I like many of your ideas (they would conform to the micro-management factor of the game), as for vehicles I remember Chris posting that there will be no vehicles but instead fast travel. (or backpacks for cargo). Do not re-post old topics it clutters the discussion board, but instead post a reply on the existing topic and it will return to the top as recent. (I did that with the topic "how many cores you have" which is again now dead. :lol: ).
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