I'd like to see a new faction added of city dwelling cannibals. Why would they be there, and why a new faction? Well they are there for some easy grocery shopping of course! The player takes time to lure bandits into range of the town guard, so a few of them grab the bandits, or maybe an unlucky player, and take their dinner to go. Meaning of course to the cannibal camp.
So why a new faction? Others would all start off neutral to them, as they start off posing as ordinary citizens just doing their daily business in town. As the town guards notice their comrades being mysteriously carried off after battle their rating slowly declines, though they also get a boost for every bandit taken away.
Would add a bit more fun into the early game i think.. Dare i risk drawing bandits to town? It's no longer the safe haven i always thought, especially if my little guy happens to go down.
City dwelling cannibals.
- Roque
- Posts: 29
- Joined: Mon Dec 29, 2014 11:48 pm
- Location: Brazilian State of Minas Gerais, where we make cheesebread and coffee for all
That seems like a good Idea, but, only cities close to cannibal camps, can't risk having cannibals at all cities, can we?
All is Dust, Prospero's burnt.
Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself
Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself
So... Hidden Cannibals? Sounds like a disguise skill, in which a unit can impersonate a member of another faction. I'd love to see what could be done with such a skill, like the ability to dispatch spies in order to track the movements and goals of other factions. Could be tricky to keep track of which actions might blow someone's cover, though. How would a guard tell what a citizen intends to do with that dead body he/she is lugging around?
- Roque
- Posts: 29
- Joined: Mon Dec 29, 2014 11:48 pm
- Location: Brazilian State of Minas Gerais, where we make cheesebread and coffee for all
While I understand your thought on the Guard reactions, while guardsman give 0 F's for Players chars carrying bodies 'round the cities, would it even matter if it were the other way around (npcs carry npc/player)? I wouldn't think so, but I do believe in the very late versions of kenshi in 2033, perhaps we'll have guards commenting on such behavior, or even arresting npcs for body-dragging as part of the upcoming Law/crime system they had planned.BloodyNex wrote:So... Hidden Cannibals? Sounds like a disguise skill, in which a unit can impersonate a member of another faction. I'd love to see what could be done with such a skill, like the ability to dispatch spies in order to track the movements and goals of other factions. Could be tricky to keep track of which actions might blow someone's cover, though. How would a guard tell what a citizen intends to do with that dead body he/she is lugging around?
Anyway, I still think it's a plausive idea for considerationg whether for mods or the actual game development for it seems very logical, with cannibalism,the current lack of foodstuffs in the game, many disgruntled masses would turn cannibal when the hunger takes over the primary senses, but with the abundance of animals in the game, it would be very lackluster development if they don't add Hunting, animal meats/pelts, who wouldn't like to beserk and eat one those giant critters? xD gotta love leviathan BBQ
All is Dust, Prospero's burnt.
Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself
Carpe Diem, you never know tomorrow, but you're a master of time and destiny, allow yourself
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