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Trains and railroads

Posted: Fri Nov 14, 2014 5:20 pm
by Pelsjager
Something that, in my view, fits rather nicely into the concept: Railroads and (steam)engines.

In my view it'd add a decent player mission to the game: Where ever your base is, lay tracks to and fro other cities to your own to massively boost trading, and buying out railway stations in other cities would allow you to charge extra money to your competitors, or even force them to pay "railroad taxes".

But the main mission is building the railroad. With the weather system you'll suffer attrition and find hardship towards the construction. Also you'll have to take care of the bandits: With your town on the other end of the map, how will you secure it? How will you feed your people, and how will the resources reach their destination? And when it's all said and done, how will you keep bandits from destroying those hard-laid rails? You'll have to pay for security along the route, perhaps attaching one or two of your squad to their security to make sure the bandit scum will die before even touching it.
This'll add in more management besides the standard city management and add a whole different dynamic to the game.

I realise it'll take a whole load of coding and so forth, and that the chances of this making it in are slim. But I figured I'd throw it out there.

Re: Trains and railroads

Posted: Thu Nov 20, 2014 4:31 am
by Tommygun
I think this might work better if it were limited to repairing old abandoned lines at preset locations.
Less coding involved and the player could then build a train station and outpost next to the tracks.

Re: Trains and railroads

Posted: Fri Nov 28, 2014 10:23 pm
by PnzrNorm
I don't think there will be trains if there won't be cars or other motorized transportation.

Should check out the thread regarding Roads and/or Caravans.

Re: Trains and railroads

Posted: Sat Dec 06, 2014 9:09 am
by Vuk
I actually really. Seems like it would fit right into the atmosphere of Kenshi, but I won't count on it being in the finished game. Still pretty neat.

Re: Trains and railroads

Posted: Thu Dec 11, 2014 10:13 pm
by Nathan_Algren
No trains. If they add trains, do you realize how many people will be screaming: "I want revolvers!" I know I would be, so no trains.

Re: Trains and railroads

Posted: Tue Dec 30, 2014 1:42 am
by Roque
I think this is an awesome idea, such a grand way of transportation, and why not firearms? there will be crossbows, I assume there wil also be a portable smaller versions, why not a pebble shooter? or a lead shooter, it doesn't have to be a revolver, even though the kenshi industry style have machines to manufacture it.

Medievals didn't have industrial scale smelters, furnaces or anything at the industrial level at all

Re: Trains and railroads

Posted: Wed Dec 31, 2014 7:24 am
by skynet464
Roque wrote:I think this is an awesome idea, such a grand way of transportation, and why not firearms? there will be crossbows, I assume there wil also be a portable smaller versions, why not a pebble shooter? or a lead shooter, it doesn't have to be a revolver, even though the kenshi industry style have machines to manufacture it.

Medievals didn't have industrial scale smelters, furnaces or anything at the industrial level at all
There will not be crossbows, there will be no portable ranged weapons, and there will be no transport of people other than by foot. Chris has been very adamant about this.

Re: Trains and railroads

Posted: Tue Jan 06, 2015 3:11 pm
by Roque
skynet464 wrote: There will not be crossbows, there will be no portable ranged weapons, and there will be no transport of people other than by foot. Chris has been very adamant about this.
Question, have you ever played the game? because there's a lot of controversy in your comment from what I can gather by playing the game, there IS Crossbows skills placeholder, there IS ranged combat placeholders, so, I assume there will be ranged combat? there might not be transport, blatantly, we are allowed to mod the game, and I tell you, never doubt what some people can do.

Unless I'm mistaken and my eyes fool me, and I am actually imagining things whilst playing, then I'd owe you an apology, but while I can still see such placeholders, there IS ranged combat in development, also, ranged weapons. What're turrets? what're bows people keep talking about?

Re: Trains and railroads

Posted: Thu Jan 15, 2015 6:47 am
by skynet464
Roque wrote:
skynet464 wrote: There will not be crossbows, there will be no portable ranged weapons, and there will be no transport of people other than by foot. Chris has been very adamant about this.
Question, have you ever played the game? because there's a lot of controversy in your comment from what I can gather by playing the game, there IS Crossbows skills placeholder, there IS ranged combat placeholders, so, I assume there will be ranged combat? there might not be transport, blatantly, we are allowed to mod the game, and I tell you, never doubt what some people can do.

Unless I'm mistaken and my eyes fool me, and I am actually imagining things whilst playing, then I'd owe you an apology, but while I can still see such placeholders, there IS ranged combat in development, also, ranged weapons. What're turrets? what're bows people keep talking about?
The only ranged anything I have heard about are turrerts, which would be stationary.

Re: Trains and railroads

Posted: Fri Jan 16, 2015 11:57 am
by Set
skynet464 wrote:There will not be crossbows, there will be no portable ranged weapons
Ranged weapons (bow, crossbow, harpoon gun....) are confirmed

P.S: read the "Road Map" in main page