Robotics skill 2014
Posted: Tue Dec 30, 2014 1:23 am
Robotics skill;
How about adding Automatas, Drones, Battledroids? uncontrollable squad members you can give commands, like using turrets, mining, murdering innocents, manufacturing indefinitely your needs, as you gather your party members and do whatever you desire?
Drones could be used for trading, basic robotics, it could be expanded to have other functions, property-alarm, faster than leg it all the way from catan to fort simion, tracking drones could be used to find criminals and pinpoint on the map the ones with high bounty, adjustable.
Cargobots could carry players inventory, have a nice painting, but pretty basic robot.
Automatas could be your do-it-all humanoid robot, ordered to mine, farm, operate machinery and craft bulks on demand, and also look nice with paints and custom parts and functions, commanded to repair other robots, repair the base
Obviously the Battledroids could be used for combat, commanded to operate turrets, to patrol properties and perimeters on Player cities/fortresses, killer droids told to hunt criminals with bounties and kill assassination contracts.
All robots could be run by batteries and mantained by parts, upgraded by components and function chips, when destroyed, engineers could strip their parts to make then unable to be repaired by npcs, making them less of a problem in case you go against battledroids, drones could be operated by relay antennas built at cities or houses to allow a certain distance to be travelled without running out of battery and allow movement tracking of the unit, npcs could also take advantage of this, but the cost of robots, mantainance could be considerably high, so as long you can mantain them, you're set, this could bring up new enemy bands of malfuctioning automatas, frenzied battledroids, zapper drones
A few off-topic ideas:
The cities by the way.. are so unclean, how could they survive? it's not like everyone dines and drinks all their cats at the local Saloons, I've seen fisher and it had personality, a farm-town, I know it's earlier to pretend, but what if all towns had a personality? like Brink being a Industrial city, developing technologies, or Catan being a city of sin, full of Gambling/Brothels, run by local criminal authorities, which would also bring a very interesting feature of becoming a crimelord, extorting shops, creating rackets that can be supplied with narcotics, running Assassin's guilds and have npcs come in and ask favors and create contracts, a sort of Player Reputation system.
Above text-wall is just an extract of a Bug, report, I know, I shouldn't have brainstormed in the bug-squashing forum.
It can be viewed here:
http://www.lofigames.com/phpBB3/viewtop ... 046#p42046
A few edits here and there to make it readable.
I'm sorry for all the hassle.
-Roque.
How about adding Automatas, Drones, Battledroids? uncontrollable squad members you can give commands, like using turrets, mining, murdering innocents, manufacturing indefinitely your needs, as you gather your party members and do whatever you desire?
Drones could be used for trading, basic robotics, it could be expanded to have other functions, property-alarm, faster than leg it all the way from catan to fort simion, tracking drones could be used to find criminals and pinpoint on the map the ones with high bounty, adjustable.
Cargobots could carry players inventory, have a nice painting, but pretty basic robot.
Automatas could be your do-it-all humanoid robot, ordered to mine, farm, operate machinery and craft bulks on demand, and also look nice with paints and custom parts and functions, commanded to repair other robots, repair the base
Obviously the Battledroids could be used for combat, commanded to operate turrets, to patrol properties and perimeters on Player cities/fortresses, killer droids told to hunt criminals with bounties and kill assassination contracts.
All robots could be run by batteries and mantained by parts, upgraded by components and function chips, when destroyed, engineers could strip their parts to make then unable to be repaired by npcs, making them less of a problem in case you go against battledroids, drones could be operated by relay antennas built at cities or houses to allow a certain distance to be travelled without running out of battery and allow movement tracking of the unit, npcs could also take advantage of this, but the cost of robots, mantainance could be considerably high, so as long you can mantain them, you're set, this could bring up new enemy bands of malfuctioning automatas, frenzied battledroids, zapper drones
A few off-topic ideas:
The cities by the way.. are so unclean, how could they survive? it's not like everyone dines and drinks all their cats at the local Saloons, I've seen fisher and it had personality, a farm-town, I know it's earlier to pretend, but what if all towns had a personality? like Brink being a Industrial city, developing technologies, or Catan being a city of sin, full of Gambling/Brothels, run by local criminal authorities, which would also bring a very interesting feature of becoming a crimelord, extorting shops, creating rackets that can be supplied with narcotics, running Assassin's guilds and have npcs come in and ask favors and create contracts, a sort of Player Reputation system.
Above text-wall is just an extract of a Bug, report, I know, I shouldn't have brainstormed in the bug-squashing forum.
It can be viewed here:
http://www.lofigames.com/phpBB3/viewtop ... 046#p42046
A few edits here and there to make it readable.
I'm sorry for all the hassle.
-Roque.