Load all resources into RAM option
Posted: Tue Feb 24, 2015 11:36 am
I feel that the forced pausing that occurs when loading another area while traveling is rather immersion breaking at worst, and highly annoying at best. With that in mind I had made a thread telling people how to load the game into a RAMdrive and run it from there to eliminate loading times between areas.
http://www.lofigames.com/phpBB3/viewtop ... f=5&t=7510
But I got to thinking that this would be more efficient (cutting out ramdisk emulation overhead and RAM-to-RAM copying) if the game itself simply loaded all assets (including the whole map) into it's own allocated RAM and so never needed to access the HD after initial load (except when saving and loading save games). I don't think it would involve too much coding either. Instead of loading your assets as needed from the HD, you point to whatever memory address.
Obviously not everyone has the RAM to spare for this sort of thing, so it should be an option (probably not enabled by default). But for those who do, this would be a great boon.
http://www.lofigames.com/phpBB3/viewtop ... f=5&t=7510
But I got to thinking that this would be more efficient (cutting out ramdisk emulation overhead and RAM-to-RAM copying) if the game itself simply loaded all assets (including the whole map) into it's own allocated RAM and so never needed to access the HD after initial load (except when saving and loading save games). I don't think it would involve too much coding either. Instead of loading your assets as needed from the HD, you point to whatever memory address.
Obviously not everyone has the RAM to spare for this sort of thing, so it should be an option (probably not enabled by default). But for those who do, this would be a great boon.