Ranks and WAR!
Posted: Sat Apr 18, 2015 4:43 pm
It would be nice to have an NPC ranking system. Right now we only have boss and non-boss. I think we need more ranks with roaming, guards and the head of a faction.
Roaming should be broken up into 3 categories. Weak, medium and strong. The numbers should increase for the stronger categories.
3 amount categories should be added, few, normal and amassed.
The ranks should be changed from faction to faction and some factions may have more or less ranks. A few strong roaming group should still be possible. If a amassed strong group is spawned the defending faction should also spawn a defending amassed strong group to fend off the attackers and perhaps a good sideshow for a player to watch or even join one side or just slaughter all.
A weak roaming group might consist of say 7 recruits and a Sargent. A medium might have 5 recruits 2 sargents and one captain. A strong might have a general, 2 captains, 4 sargents and 10 recruits. Normal and amassed might have 2-3 times those amounts.
Guards should be of say Sargent skill at the city gate and better stats in the city. An outpost might have higher skill but inside and outside will have the same skill.
The head of a faction with have its own guards of higher skill level then regular gurards. Also to prevent and low level skilled player from taking advantage of NPC monsters the faction head should have higher defense skill then attack and also be able to insta spawn guards at so much damage recived.
Roaming should be broken up into 3 categories. Weak, medium and strong. The numbers should increase for the stronger categories.
3 amount categories should be added, few, normal and amassed.
The ranks should be changed from faction to faction and some factions may have more or less ranks. A few strong roaming group should still be possible. If a amassed strong group is spawned the defending faction should also spawn a defending amassed strong group to fend off the attackers and perhaps a good sideshow for a player to watch or even join one side or just slaughter all.
A weak roaming group might consist of say 7 recruits and a Sargent. A medium might have 5 recruits 2 sargents and one captain. A strong might have a general, 2 captains, 4 sargents and 10 recruits. Normal and amassed might have 2-3 times those amounts.
Guards should be of say Sargent skill at the city gate and better stats in the city. An outpost might have higher skill but inside and outside will have the same skill.
The head of a faction with have its own guards of higher skill level then regular gurards. Also to prevent and low level skilled player from taking advantage of NPC monsters the faction head should have higher defense skill then attack and also be able to insta spawn guards at so much damage recived.