Mixing the furnace and the Corpse Disposal
Posted: Fri May 29, 2015 6:25 pm
Heya . Idea is pretty simple .
On one hand we have corpse disposal , Give short burst of 10 energy while making dead corpse disappear and make everything disappear (Where metal go?)
On second hand we have furnace . Consume 20 energy , Transform pieces of stuff into raw iron , of destroy them if only made of cloth. Slow with a small inventory.
So here the idea :
As metal pieces give all a raw metal amount , Give cloth armor a heat amount , because ninja rags will burn more than a cap.
Lets call the new building a Recycler . You put dead bodies in it , It use the bodies and cloth armor as fuel , and it turn the metal pieces into raw ore.
Each tier of Recycler come with better stocking place for both metal pieces and Fuel. Corpses go directly into fuel , dont get stocked
Other idea which seems to be a little more tricky to code i guess, would be : Metal left but no more fuel -> Take energy. No more metal but fuel left -> Give energy as long as fuel is there.
On one hand we have corpse disposal , Give short burst of 10 energy while making dead corpse disappear and make everything disappear (Where metal go?)
On second hand we have furnace . Consume 20 energy , Transform pieces of stuff into raw iron , of destroy them if only made of cloth. Slow with a small inventory.
So here the idea :
As metal pieces give all a raw metal amount , Give cloth armor a heat amount , because ninja rags will burn more than a cap.
Lets call the new building a Recycler . You put dead bodies in it , It use the bodies and cloth armor as fuel , and it turn the metal pieces into raw ore.
Each tier of Recycler come with better stocking place for both metal pieces and Fuel. Corpses go directly into fuel , dont get stocked
Other idea which seems to be a little more tricky to code i guess, would be : Metal left but no more fuel -> Take energy. No more metal but fuel left -> Give energy as long as fuel is there.