It would be great to see in soem cities Arenas where both "free" NPCs.players and slavers could fight.
Many scenarios like free ppl with 1v1,2v2,3v3 ,, last man standing(only free men or mixed with slaves?), 1/2/3 vs many slaves. Or just throw slaves in to fight.
It would be great to see building that allow us to build as well in our own cities and could attract ppl for it. Also u could see in slave camps these type of arenas havign fun with the slaves, or u could challenge to fight their strongest slave, or that u could beat 10 of those weaklings etc.
Its even possible to make a fantion/sub fanction that is interested for strong slaves only.
Also could be great to see the legendary Coliseum, where slaves could fight for their freedome. Won't be easy at all though. Medical treatment may be little to none for these poor souls so even a strong one but unlucky couldnt say i ll be free for sure.
Its also an alternative way of execution from police/etc for high bounty chars.
SO yeah ,Arenas and Coliseum, nice business for ur town, way to get profit as soldier or by having ur slaves fight and win?, having ur way out of being slave, or being executed (if its going to be added "see DEATH and GORE YOLO), it adds much more depth in this game and choices on ur playstyle.
Thnx for reading, ur opinion is always welcome, and sorry for my "complicated style of writing".
ps: searched for arena in forum and so a guy once said something petit about it but nothing much, and its a pity for such a great feature.
Arena/Coliseum
I never even thought of this.
I've made my own arenas full of death and carnage, but I never thought of having it implemented as an actual town feature.
This is brilliant!
It offers another way for early players to gain combat skills and earn cats.
You could have different levels of combat with different levels of reward. (How many opponents, what kinds)
There would be an entry fee for the competition.
Some fights would be free.
Death fights/Non-lethal fights.
Slavers would finally have a point to capturing all these knocked out travellers.
So many options for dialogue. ("Get out of here! You've already killed all my best gladiators!"/ "Would you be willing to become the new Champion of the Arena?")
Oh my god. It offers you the ability to live in a town, get fed tons of food and drinks, and just incessantly murder things nonstop.
I want this bad. Thanks, OP.
I've made my own arenas full of death and carnage, but I never thought of having it implemented as an actual town feature.
This is brilliant!
It offers another way for early players to gain combat skills and earn cats.
You could have different levels of combat with different levels of reward. (How many opponents, what kinds)
There would be an entry fee for the competition.
Some fights would be free.
Death fights/Non-lethal fights.
Slavers would finally have a point to capturing all these knocked out travellers.
So many options for dialogue. ("Get out of here! You've already killed all my best gladiators!"/ "Would you be willing to become the new Champion of the Arena?")
Oh my god. It offers you the ability to live in a town, get fed tons of food and drinks, and just incessantly murder things nonstop.
I want this bad. Thanks, OP.
-
Berzerker Jay
- Posts: 482
- Joined: Mon Mar 21, 2016 10:47 pm
Great call!
I also think this could add some dimension to the slavery system as well. Perhaps the slavers "assess" a new slave and determine based on stats where the slave will be most profitably sold. An algorithm based on distance and the suitability of a slave's stats to a particular buyer.
Potential buyers:
- Farmer (player is sold to a major farm baron with a walled outpost, and is given a job hauling water.)
- Miner (player is sold to a mining camp, and forced to work the stone or ore mines. Alternatively the slavers could opt to keep the player for their own stone mines.)
- Merchant (player is sold to a wandering trader, shackled and shouldered with a heavy pack to carry the trader's burdens.)
- Arena (player is sold to an arena boss, to be thrown in the pit or arena as fodder to entertain the masses.)
And yeah, there should definitely be pits as well as actual arenas, but more pits. There's just something more apocalyptic about being made to fight wolves in a pit.
I also think this could add some dimension to the slavery system as well. Perhaps the slavers "assess" a new slave and determine based on stats where the slave will be most profitably sold. An algorithm based on distance and the suitability of a slave's stats to a particular buyer.
Potential buyers:
- Farmer (player is sold to a major farm baron with a walled outpost, and is given a job hauling water.)
- Miner (player is sold to a mining camp, and forced to work the stone or ore mines. Alternatively the slavers could opt to keep the player for their own stone mines.)
- Merchant (player is sold to a wandering trader, shackled and shouldered with a heavy pack to carry the trader's burdens.)
- Arena (player is sold to an arena boss, to be thrown in the pit or arena as fodder to entertain the masses.)
And yeah, there should definitely be pits as well as actual arenas, but more pits. There's just something more apocalyptic about being made to fight wolves in a pit.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 9 guests