tank(med kit, food, water) & work bag
Posted: Thu Feb 25, 2016 2:33 pm
Hello everyone, and DEVs
after play Kenshi for about 3 months
day after day, I like Kenshi more.
I need people to halp me think about the idea
or to advance it.
I just write it down, in case I forget later.
--------------------------------------------------------------
A)kit, food and water tank
In the inventory part
I guess there will be hungry setting
and I think the first aid kit can add a set like below.
http://i.imgur.com/YQITUvE.jpg
the row, that kit, food and water,
let's say they are kit tank, food tank, water tank.
they can be empty, but still there,
char will use them, and only them(for med, eat and drink)
the function is, chars can auto fill them,
when inv has food, water, or kit
(like in city or town, you can buy from shop, put in inv)
or
in base, they can fill by med desk, water tower, well,cooking stove, storage bread...etc
(if crafting desk is empty. they will need to work on it, till tanks full)
I don't know if there will be some beast can carry supply
if yes, than char will also can fill tanks from beast.
and beast should also has those tanks setting(food and water)
(wild beast won't, only beast is buy from trader)
so, when in base, we might need a place to keep beast
like beast stable
char can add water and food to feed them
or water tower and some food product, will auto fill in stable.
as unconscious(no water or food)
can we feed them?
if so, priority will need to above those tanks
(or just add into tank will do? for programming part)
--------------------------------------------------------------------------
B1)work bag style 1
backbag, as I check, if you give order on more than 2 kind of work
like
Operating automatic machine: steel
Operating machine: Hemp farm
the char might stuck, if his backbag and inv is full with water
and AI force him to take ore,
he will just stand there, till controller find.
so, what if we set some small wroking backbag(can stock 6, combat skill -1 or -2)
like a water bag, can only put water inside,
and ore bag, can only put ore in it.
I think, it might work
those working bags type are:
hemp
water
wheatstrew
stone
ore
I think those lv1 product should be enough.
(Beta should has some more crop, veg, maybe fruit lv1 product)
and those lv1 product should not can put in inv
if you have specific bag on you
(or just let those LV1 product can not put in inv at all
maybe not a good idea, but it will let char work in base become more smooth)
-----------------------------------------------------------------------
B2)work bag style 2
same as those trader backbag, but has different slots
like small size can have 2, mid size can has 4
once you put 1 kind in slot 1, slot 2~4 will not allow you put this kind.
like ore in slot 1, he will not take ore into slot 2~4
just stuck ore in slot 1 as max is 6
large size(kind think we don't need large work bag, do we?)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
A part, I guess it will let AI become more smart,
and much easy to adjust game later(if necessary)
as B part
I guess B1 will be much easy programming than B2
and will product less bugs.
for players, B2 will be better, and I guess will use less database
I do hope those 2 will help
and maybe someone will have better idea to replace.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
(my Engliah is cripple, it's right leg is -99 now, and is red
I kind read in steam forum about 40%, and cost me 1 month,
and havn't read any post in here
but I'll keep try later.
so please use simple English to let me understand on reply)
if there's similier subject or post talking about this setting, please let me know
Thank you!
after play Kenshi for about 3 months
day after day, I like Kenshi more.
I need people to halp me think about the idea
or to advance it.
I just write it down, in case I forget later.
--------------------------------------------------------------
A)kit, food and water tank
In the inventory part
I guess there will be hungry setting
and I think the first aid kit can add a set like below.
http://i.imgur.com/YQITUvE.jpg
the row, that kit, food and water,
let's say they are kit tank, food tank, water tank.
they can be empty, but still there,
char will use them, and only them(for med, eat and drink)
the function is, chars can auto fill them,
when inv has food, water, or kit
(like in city or town, you can buy from shop, put in inv)
or
in base, they can fill by med desk, water tower, well,cooking stove, storage bread...etc
(if crafting desk is empty. they will need to work on it, till tanks full)
I don't know if there will be some beast can carry supply
if yes, than char will also can fill tanks from beast.
and beast should also has those tanks setting(food and water)
(wild beast won't, only beast is buy from trader)
so, when in base, we might need a place to keep beast
like beast stable
char can add water and food to feed them
or water tower and some food product, will auto fill in stable.
as unconscious(no water or food)
can we feed them?
if so, priority will need to above those tanks
(or just add into tank will do? for programming part)
--------------------------------------------------------------------------
B1)work bag style 1
backbag, as I check, if you give order on more than 2 kind of work
like
Operating automatic machine: steel
Operating machine: Hemp farm
the char might stuck, if his backbag and inv is full with water
and AI force him to take ore,
he will just stand there, till controller find.
so, what if we set some small wroking backbag(can stock 6, combat skill -1 or -2)
like a water bag, can only put water inside,
and ore bag, can only put ore in it.
I think, it might work
those working bags type are:
hemp
water
wheatstrew
stone
ore
I think those lv1 product should be enough.
(Beta should has some more crop, veg, maybe fruit lv1 product)
and those lv1 product should not can put in inv
if you have specific bag on you
(or just let those LV1 product can not put in inv at all
maybe not a good idea, but it will let char work in base become more smooth)
-----------------------------------------------------------------------
B2)work bag style 2
same as those trader backbag, but has different slots
like small size can have 2, mid size can has 4
once you put 1 kind in slot 1, slot 2~4 will not allow you put this kind.
like ore in slot 1, he will not take ore into slot 2~4
just stuck ore in slot 1 as max is 6
large size(kind think we don't need large work bag, do we?)
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
A part, I guess it will let AI become more smart,
and much easy to adjust game later(if necessary)
as B part
I guess B1 will be much easy programming than B2
and will product less bugs.
for players, B2 will be better, and I guess will use less database
I do hope those 2 will help
and maybe someone will have better idea to replace.
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
(my Engliah is cripple, it's right leg is -99 now, and is red
I kind read in steam forum about 40%, and cost me 1 month,
and havn't read any post in here
but I'll keep try later.
so please use simple English to let me understand on reply)
if there's similier subject or post talking about this setting, please let me know
Thank you!