Player-owned slaves
Posted: Fri Apr 08, 2016 11:45 am
I read somewhere else that apparently the devs are against allowing the player to actually own slaves, because "making slaves fight for you would be too OP". I think this is ridiculous. At the moment, besides selling slaves to slavers there is absolutely no purpose to them whatsoever in the game. I think it's a really great mechanic that we can heal downed enemies and then imprison them, but I feel this is wasted when there's nothing we can actually do with the captured enemies.
Couldn't slaves be implemented in a way that would give them big debuffs in combat (would make sense since they're not fighting of their own volition)? Personally I would like to see forced labour, where we can make slaves perform all the mundane industrial and agricultural tasks so that our actual squad-members can focus on crafting and training/combat. I think this would add a lot to the game, and would give an incentive to capture enemies and imprison them beyond just selling them off. It would also eventually allow us to focus more on training more combat-ready squaddies, as one thing I find really annoying at the moment is how I have to focus so much on labour with my squad that I simply don't have time to train them up and they get killed very quickly by stray bandits and animals.
Moreover, I don't think it would be particularly hard to implement. We could either be given direct control over slaves, or use interactions with player-controlled characters (such as "lead to stone mine") to direct them, while having to feed/heal them. For a game in which slavery has such a presence, I find it really confusing and frustrating that the devs would so strongly reject the idea of having player-owned slaves. It's like a space combat game not allowing you to buy guns. But this is just my opinion, I'd love to know what everyone else thinks.
Couldn't slaves be implemented in a way that would give them big debuffs in combat (would make sense since they're not fighting of their own volition)? Personally I would like to see forced labour, where we can make slaves perform all the mundane industrial and agricultural tasks so that our actual squad-members can focus on crafting and training/combat. I think this would add a lot to the game, and would give an incentive to capture enemies and imprison them beyond just selling them off. It would also eventually allow us to focus more on training more combat-ready squaddies, as one thing I find really annoying at the moment is how I have to focus so much on labour with my squad that I simply don't have time to train them up and they get killed very quickly by stray bandits and animals.
Moreover, I don't think it would be particularly hard to implement. We could either be given direct control over slaves, or use interactions with player-controlled characters (such as "lead to stone mine") to direct them, while having to feed/heal them. For a game in which slavery has such a presence, I find it really confusing and frustrating that the devs would so strongly reject the idea of having player-owned slaves. It's like a space combat game not allowing you to buy guns. But this is just my opinion, I'd love to know what everyone else thinks.