Adventurers guild presence in *spoiler*

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sid
Posts: 8
Joined: Sat Apr 09, 2016 2:03 am

Sun Apr 17, 2016 6:11 pm

I'm hoping this is a small enough change that it could be snuck in on one of the bugfixes. Could Mongrel (at least I believe it's called mongrel, the fog city) have an adventurers guild presence? It's just that right now there are a whole two bars that offer me skeletons and hives in the game, and mongrel already has a bar set up. Unless there's some sort of lore reason why mongrel wouldn't offer recruits apart from mercs, I don't see why it shouldn't be an option.

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Mattk50
Posts: 1039
Joined: Thu Nov 03, 2011 3:22 pm
Location: A far away land where bug testing is entertainment.

Sun Apr 17, 2016 6:38 pm

It has recruits, they arent part of the adventurers guild but they spawn and you can hire them as you can with any other. You might need to import to get another chance at spawns though. There was also a patch where they didnt spawn for me, but after i verified my steam install they started spawning again in huge numbers.

killerx243
Posts: 119
Joined: Thu Jan 26, 2012 6:35 pm

Mon Apr 18, 2016 5:05 pm

Yeah I got a really good stated recruit (lots of dialogue to get that one) and like 5 combat background recruits.

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