Sit or Meditate Feature for Recovery
Posted: Thu May 12, 2016 11:14 pm
I'd like to see some sort of "Sit" or "Meditate" ability added to improve health recovery when no beds are nearby. I see it being a bit less effective than resting in a bed and it could possibly add some sort of debuff that lowers attack/defense for a short period of time, making it potentially risky and somewhat strategic to use.
In tangent with that, I think moving should decrease the rate of health recovery.
It just seems kind of silly to have characters running around with broken limbs and yet continue to heal. Makes more sense to me to have more of a Fight -> Recover -> Move flow of action; rather than Fight -> Move -> Recover.
Would add a bit more realism and opportunity for weighing consequences.
In tangent with that, I think moving should decrease the rate of health recovery.
It just seems kind of silly to have characters running around with broken limbs and yet continue to heal. Makes more sense to me to have more of a Fight -> Recover -> Move flow of action; rather than Fight -> Move -> Recover.
Would add a bit more realism and opportunity for weighing consequences.