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Fatality Animation towards a KO'd character.

Posted: Mon May 16, 2016 2:17 am
by Espa
Pretty much exactly what the title says.

I think it would be fantastic if the player, and the NPCs, had the ability to unleash a killing blow to the target that is Knocked Out.

It could range from a stab down through the chest with a blood spurt, to a beheading, to a bootcrush on the face, and many other visceral ways you can kill someone.

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Main Reason I would find this valuable
First of all, Assassination is technically just KO'ing someone. . Not killing them. So it's a misnomer. BUT if we could KO them and then Finish them off with a select blow, it would be worth it.

Also, in the midst of big battles. . It's the most annoying thing to have soldiers that you've struck through and KO'd, get back up and turn the tide of the battle because you have your back turned.

So, to fix this, to play the game as a more cruel character, you could possibly toggle on a button that allows you to kill everyone that you fight, instead of just putting them down.

Re: Fatality Animation towards a KO'd character.

Posted: Mon May 16, 2016 7:08 pm
by Hatsune_Neko
been suggested a few times already.

Dev said if added the NPC would have the ability to do it to you as well. but did not confirm that it would be added.

Re: Fatality Animation towards a KO'd character.

Posted: Mon May 16, 2016 7:10 pm
by MaGGoT
While I do agree with the general statement of this post I must adress a few things.

Assassination: This is just the name of the skill used, the action itself is a knock-out. I'm sure (not confirmed by Dev afaik) there will be ways of actual assassination in the future.

Killing blows: The Dev have earlier stated that if you can do this, so can the npc's. However, there are ways of ensuring a kill in the current build as it is. It all comes down to a few things. Ie the weapon type, using a weapon that has a high bleeding multiplier will ensure your enemy bleeds out and die. A higher tier weapon may also do a significant enough amount of damage to a body part. If this body part is vital for survival the hit may result in instantaneous death if hit for high enough damage.

Re: Fatality Animation towards a KO'd character.

Posted: Wed May 18, 2016 1:48 am
by Espa
Personally, I'd be totally okay with giving NPCs the same ability to Fatality our characters if we can do it to them. Realism is cool.

However, I'd prefer those actions only be reserved for straight up monsters/villains.

Bandits should just KO and take your stuff.

Slavers should just enslave you.

Town Guards should imprison you - Unless your bounty is over a huge amount, in which they could.

Re: Fatality Animation towards a KO'd character.

Posted: Wed May 18, 2016 4:23 pm
by Ownizuka
I would also like to see this added (and the "assassination" [ie. knockout] skill renamed).

I agree with Espa that it adds another aspect of realism and it would make sense that NPC's behave according to their motives and not all would use the skill.

It could also be a skill that has to be trained like all others and could be somewhat ineffective until higher level.

I don't know about making it an auto-toggle button, though. I would rather have it be a manual skill you have to select on each KO'd enemy. The battles wouldn't be as cinematic but I think it would make fighting large groups a bit too easy otherwise. I also foresee a lot of accidental deaths from forgetting to toggle it off. Perhaps the option for both if nothing else.

Re: Fatality Animation towards a KO'd character.

Posted: Wed May 18, 2016 5:38 pm
by Hatsune_Neko
Ownizuka wrote:I would also like to see this added (and the "assassination" [ie. knockout] skill renamed).
Get high enough level and it no longer knocks people out.

Re: Fatality Animation towards a KO'd character.

Posted: Wed May 18, 2016 6:19 pm
by Ownizuka
Hatsune_Neko wrote:
Get high enough level and it no longer knocks people out.
Suddenly the tooltips all make sense.