Mod translation - wich .mod

Suggestions, issues and any questions related to translation mods
Post Reply
Division 28
Posts: 5
Joined: Wed Jan 13, 2021 10:31 am

Fri Jan 15, 2021 11:34 pm

I would like to translate a mod. I have read through the tutorial. But I didn't understand which ".mod" file to use when I want to translate a mod.

As an example:

I wanted to translate the Genesis mod.
I made a folder with the name: "Genesis german".
In this folder I simply copied the original "Genesis.mod" and renamed it to "Genesis german.mod".

Is that correct?

I have problems when I use Poedit.
I have changed the (German translation) mod (menu especially: Building category, farming etc.) with the FCS tool as it suits me.
Everything is fine so far, as long as I only use the FCS Tool.

But if I create a ".pot" file with the FCS Tool, load it in "Poedit", change only 1 line and save it and then load it again in FCS, the menu is suddenly all destroyed again and not as I have sorted it.

For example, the category "farming" suddenly has walls in it, etc.
Does anyone know why loading/saving with "Poedit" shifts the categories in the construction menu?

Post Reply
  • Information
  • Who is online

    Users browsing this forum: No registered users and 2 guests